Magic_Game/Demo/main.cpp

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#include "..\Easy2D\easy2d.h"
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int WINAPI WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow
)
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{
EApp app;
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if (app.init(L"Easy2D Demo", 640, 480))
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{
auto scene = new EScene();
auto sprite = new ESprite(L"test.png");
sprite->setAnchor(0.5f, 0.5f);
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sprite->setPos(EApp::getWidth() / 2, sprite->getHeight() / 2);
auto sprite2 = new ESprite(L"test.png");
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sprite2->setPos(30, 0);
sprite2->setScale(0.5);
sprite2->setRotation(45);
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sprite->addChild(sprite2);
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auto mlistener = new EMouseDoubleClickListener([=](EPoint p) {
//sprite->setRotation(sprite->getRotation() + 10);
EApp::setWindowSize(640, 480);
});
mlistener->bindWith(sprite);
scene->add(sprite);
app.enterScene(scene);
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app.run();
}
return 0;
}