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										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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							|  |  |  | #include "Scene.h"
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							|  |  |  | #include "../base/logs.h"
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							|  |  |  | #include "../renderer/render.h"
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										 |  |  | namespace kiwano | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	Scene::Scene() | 
					
						
							|  |  |  | 		: mouse_cursor_(MouseCursor::Arrow) | 
					
						
							|  |  |  | 		, last_mouse_cursor(MouseCursor(-1)) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		scene_ = this; | 
					
						
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										 |  |  | 		SetAnchor(0, 0); | 
					
						
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										 |  |  | 		SetSize(Renderer::Instance().GetOutputSize()); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	Scene::~Scene() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void Scene::OnEnter() | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		KGE_LOG(L"Scene entered"); | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	void Scene::OnExit() | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		KGE_LOG(L"Scene exited"); | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	void Scene::Update(Duration dt) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Node::Update(dt); | 
					
						
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							|  |  |  | 		if (last_mouse_cursor != mouse_cursor_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			last_mouse_cursor = mouse_cursor_; | 
					
						
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							|  |  |  | 			LPTSTR win32_cursor = IDC_ARROW; | 
					
						
							|  |  |  | 			switch (mouse_cursor_) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 			case MouseCursor::Arrow:		win32_cursor = IDC_ARROW; break; | 
					
						
							|  |  |  | 			case MouseCursor::TextInput:	win32_cursor = IDC_IBEAM; break; | 
					
						
							|  |  |  | 			case MouseCursor::SizeAll:		win32_cursor = IDC_SIZEALL; break; | 
					
						
							|  |  |  | 			case MouseCursor::SizeWE:		win32_cursor = IDC_SIZEWE; break; | 
					
						
							|  |  |  | 			case MouseCursor::SizeNS:		win32_cursor = IDC_SIZENS; break; | 
					
						
							|  |  |  | 			case MouseCursor::SizeNESW:		win32_cursor = IDC_SIZENESW; break; | 
					
						
							|  |  |  | 			case MouseCursor::SizeNWSE:		win32_cursor = IDC_SIZENWSE; break; | 
					
						
							|  |  |  | 			case MouseCursor::Hand:			win32_cursor = IDC_HAND; break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			::SetCursor(::LoadCursorW(nullptr, win32_cursor)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void Scene::SetMouseCursor(MouseCursor cursor) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		mouse_cursor_ = cursor; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | } |