Magic_Game/src/core/include-forwards.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "macros.h"
#include "Color.h"
#include "Object.h"
#include "helper.hpp"
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#include "../DX/helper.hpp"
namespace easy2d
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
enum class StrokeStyle : int
{
Miter = 0, /* б<><D0B1> */
Bevel = 1, /* б<><D0B1> */
Round = 2 /* Բ<><D4B2> */
};
// <20><><EFBFBD><EFBFBD>
enum class Direction : int
{
Up, /* <20><> */
Down, /* <20><> */
Left, /* <20><> */
Right /* <20><> */
};
// <20><><EFBFBD>ֿ<EFBFBD><D6BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enum class TextAntialias
{
Default, // ϵͳĬ<CDB3><C4AC>
ClearType, // ClearType <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GrayScale, // <20>Ҷȿ<D2B6><C8BF><EFBFBD><EFBFBD><EFBFBD>
None // <20><><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD>
};
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// ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
struct LayerProperties
{
Rect area;
float opacity;
};
}