Magic_Game/core/Common/Object.cpp

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#include "..\e2dbase.h"
#include "..\e2dmanager.h"
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e2d::Object::Object()
: _refCount(0)
{
}
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e2d::Object::~Object()
{
}
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void e2d::Object::autorelease()
{
ObjectManager::__add(this);
}
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void e2d::Object::retain()
{
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++_refCount;
}
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void e2d::Object::release()
{
_refCount--;
ObjectManager::flush();
}
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int e2d::Object::getRefCount() const
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{
return _refCount;
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}