Magic_Game/src/kiwano/2d/GifSprite.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/2d/GifSprite.h>
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#include <kiwano/render/Renderer.h>
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#include <kiwano/render/TextureCache.h>
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namespace kiwano
{
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GifSprite::GifSprite()
: animating_(false)
, next_index_(0)
, total_loop_count_(1)
, loop_count_(0)
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{
}
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GifSprite::GifSprite(const String& file_path)
: GifSprite()
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{
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Load(file_path);
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}
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GifSprite::GifSprite(const Resource& res)
: GifSprite()
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{
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Load(res);
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}
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GifSprite::GifSprite(GifImagePtr gif)
: GifSprite()
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{
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SetGifImage(gif);
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}
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bool GifSprite::Load(const String& file_path)
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{
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GifImagePtr image = TextureCache::GetInstance().AddOrGetGifImage(file_path);
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return Load(image);
}
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bool GifSprite::Load(const Resource& res)
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{
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GifImagePtr image = TextureCache::GetInstance().AddOrGetGifImage(res);
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return Load(image);
}
bool GifSprite::Load(GifImagePtr gif)
{
if (gif && gif->IsValid())
{
gif_ = gif;
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next_index_ = 0;
loop_count_ = 0;
frame_ = GifImage::Frame();
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saved_frame_.Reset();
frame_to_render_.Reset();
frame_rt_.Reset();
Size frame_size = Size(float(gif_->GetWidthInPixels()), float(gif_->GetHeightInPixels()));
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frame_to_render_ = MakePtr<Texture>();
frame_rt_ = RenderContext::Create(*frame_to_render_, frame_size);
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if (frame_rt_)
{
SetSize(frame_rt_->GetSize());
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if (gif_->GetFramesCount() > 0)
{
ComposeNextFrame();
}
return true;
}
else
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{
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Fail("GifSprite::Load failed: RenderContext::Create returns null");
return false;
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}
}
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Fail("GifSprite::Load failed: GifImage is invalid");
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return false;
}
void GifSprite::OnRender(RenderContext& ctx)
{
if (frame_to_render_ && CheckVisibility(ctx))
{
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ctx.DrawTexture(*frame_to_render_, nullptr, &GetBounds());
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}
}
void GifSprite::Update(Duration dt)
{
Actor::Update(dt);
if (gif_ && gif_->IsValid() && animating_)
{
frame_elapsed_ += dt;
if (frame_.delay <= frame_elapsed_)
{
frame_.delay -= frame_elapsed_;
frame_elapsed_ = 0;
ComposeNextFrame();
}
}
}
void GifSprite::SetGifImage(GifImagePtr gif)
{
gif_ = gif;
RestartAnimation();
}
void GifSprite::RestartAnimation()
{
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animating_ = true;
next_index_ = 0;
loop_count_ = 0;
frame_ = GifImage::Frame();
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}
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void GifSprite::ComposeNextFrame()
{
KGE_ASSERT(frame_rt_);
KGE_ASSERT(gif_);
if (frame_rt_)
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{
do
{
DisposeCurrentFrame();
OverlayNextFrame();
} while (frame_.delay.IsZero() && !IsLastFrame());
animating_ = (!EndOfAnimation() && gif_->GetFramesCount() > 1);
}
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}
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void GifSprite::DisposeCurrentFrame()
{
switch (frame_.disposal_type)
{
case GifImage::DisposalType::Unknown:
case GifImage::DisposalType::None:
break;
case GifImage::DisposalType::Background:
ClearCurrentFrameArea();
break;
case GifImage::DisposalType::Previous:
RestoreSavedFrame();
break;
}
}
void GifSprite::OverlayNextFrame()
{
KGE_ASSERT(frame_rt_);
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KGE_ASSERT(gif_);
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frame_ = gif_->GetFrame(next_index_);
if (frame_.disposal_type == GifImage::DisposalType::Previous)
{
SaveComposedFrame();
}
if (frame_rt_)
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{
frame_rt_->BeginDraw();
if (next_index_ == 0)
{
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frame_rt_->Clear();
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loop_count_++;
}
if (frame_.texture)
{
frame_rt_->DrawTexture(*frame_.texture, nullptr, &frame_.rect);
}
frame_rt_->EndDraw();
next_index_ = (++next_index_) % gif_->GetFramesCount();
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}
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// Execute callback
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if (IsLastFrame() && loop_cb_)
{
loop_cb_(loop_count_ - 1);
}
if (EndOfAnimation() && done_cb_)
{
done_cb_();
}
}
void GifSprite::SaveComposedFrame()
{
KGE_ASSERT(frame_rt_);
if (!saved_frame_)
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{
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saved_frame_ = MakePtr<Texture>();
frame_rt_->CreateTexture(*saved_frame_, frame_to_render_->GetSizeInPixels());
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}
saved_frame_->CopyFrom(frame_to_render_);
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}
void GifSprite::RestoreSavedFrame()
{
KGE_ASSERT(frame_rt_);
if (saved_frame_)
{
frame_to_render_->CopyFrom(saved_frame_);
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}
}
void GifSprite::ClearCurrentFrameArea()
{
KGE_ASSERT(frame_rt_);
frame_rt_->BeginDraw();
frame_rt_->PushClipRect(frame_.rect);
frame_rt_->Clear();
frame_rt_->PopClipRect();
return frame_rt_->EndDraw();
}
} // namespace kiwano