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								#include "..\e2dcommon.h"
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								#include <cmath>
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								e2d::Point::Point()
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								{
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									x = 0;
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									y = 0;
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								}
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								e2d::Point::Point(float x, float y)
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								{
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									this->x = x;
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									this->y = y;
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								}
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								e2d::Point::Point(const Point & other)
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								{
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									x = other.x;
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									y = other.y;
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								}
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								e2d::Point e2d::Point::operator+(Point const & p) const
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								{
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									return Point(x + p.x, y + p.y);
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								}
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								e2d::Point e2d::Point::operator-(Point const & p) const
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								{
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									return Point(x - p.x, y - p.y);
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								}
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								e2d::Point e2d::Point::operator*(float const & value) const
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								{
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									return Point(x * value, y * value);
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								}
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								e2d::Point e2d::Point::operator/(float const & value) const
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								{
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									return Point(x / value, y / value);
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								}
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								e2d::Point::operator e2d::Size() const
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								{
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									return Size(x, y);
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								}
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								float e2d::Point::distance(const Point &p1, const Point &p2)
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								{
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									return sqrt(
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										(p1.x - p2.x) * (p1.x - p2.x) + 
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										(p1.y - p2.y) * (p1.y - p2.y)
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									);
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								}
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								e2d::Point e2d::Point::operator-() const
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								{
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									return Point(-x, -y);
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								}
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								bool e2d::Point::operator==(const Point & point) const
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								{
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									return (x == point.x) && (y == point.y);
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								}
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