Magic_Game/core/Node/Sprite.cpp

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#include "..\e2dnode.h"
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e2d::Sprite::Sprite()
: _image(nullptr)
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{
}
e2d::Sprite::Sprite(Image * image)
: _image(nullptr)
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{
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open(image);
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}
e2d::Sprite::Sprite(const Resource& res)
: _image(nullptr)
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{
open(res);
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}
e2d::Sprite::Sprite(const Resource& res, const Rect& cropRect)
: _image(nullptr)
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{
open(res);
crop(cropRect);
}
e2d::Sprite::Sprite(const String & fileName)
: _image(nullptr)
{
open(fileName);
}
e2d::Sprite::Sprite(const String & fileName, const Rect & cropRect)
: _image(nullptr)
{
open(fileName);
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crop(cropRect);
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}
e2d::Sprite::~Sprite()
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{
GC::instance()->safeRelease(_image);
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}
bool e2d::Sprite::open(Image * image)
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{
if (image)
{
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if (_image) _image->release();
_image = image;
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_image->retain();
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Node::size(_image->width(), _image->height());
return true;
}
return false;
}
bool e2d::Sprite::open(const Resource& res)
{
if (!_image)
{
_image = new (e2d::autorelease) Image();
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_image->retain();
}
if (_image->open(res))
{
Node::size(_image->width(), _image->height());
return true;
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}
return false;
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}
bool e2d::Sprite::open(const String & fileName)
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{
if (!_image)
{
_image = new (e2d::autorelease) Image();
_image->retain();
}
if (_image->open(fileName))
{
Node::size(_image->width(), _image->height());
return true;
}
return false;
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}
e2d::Sprite& e2d::Sprite::crop(const Rect& cropRect)
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{
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_image->crop(cropRect);
Node::size(
std::min(std::max(cropRect.size.width, 0.f), _image->realWidth() - _image->cropX()),
std::min(std::max(cropRect.size.height, 0.f), _image->realHeight() - _image->cropY())
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);
return *this;
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}
e2d::Image * e2d::Sprite::image() const
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{
return _image;
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}
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void e2d::Sprite::draw(Renderer * renderer) const
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{
if (_image && _image->bitmap())
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{
// <20><>ȡͼƬ<CDBC>ü<EFBFBD>λ<EFBFBD><CEBB>
float fCropX = _image->cropX();
float fCropY = _image->cropY();
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// <20><>ȾͼƬ
renderer->renderTarget()->DrawBitmap(
_image->bitmap(),
D2D1::RectF(0, 0, _size.width, _size.height),
_displayOpacity,
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D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
D2D1::RectF(
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fCropX,
fCropY,
fCropX + _size.width,
fCropY + _size.height
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)
);
}
}