Magic_Game/src/kiwano-audio/Sound.h

137 lines
3.2 KiB
C
Raw Normal View History

2019-04-11 14:40:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
2020-01-21 10:09:55 +08:00
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
2020-01-21 10:09:55 +08:00
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
2020-01-21 10:09:55 +08:00
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
2020-01-21 10:09:55 +08:00
#include <kiwano-audio/Transcoder.h>
2019-11-13 14:33:15 +08:00
#include <kiwano/core/ObjectBase.h>
#include <kiwano/core/Resource.h>
2019-12-31 10:37:29 +08:00
#include <kiwano/platform/win32/ComPtr.hpp>
#include <xaudio2.h>
2019-04-11 14:40:54 +08:00
namespace kiwano
{
2020-01-21 10:09:55 +08:00
namespace audio
{
2020-02-14 17:56:50 +08:00
class AudioModule;
2020-01-21 10:09:55 +08:00
KGE_DECLARE_SMART_PTR(Sound);
/**
* \addtogroup Audio
* @{
*/
/**
* \~chinese
* @brief <EFBFBD><EFBFBD>Ƶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2020-01-21 10:09:55 +08:00
*/
class KGE_API Sound : public ObjectBase
2020-01-21 10:09:55 +08:00
{
2020-02-14 17:56:50 +08:00
friend class AudioModule;
2020-01-21 10:09:55 +08:00
public:
2020-02-06 16:54:47 +08:00
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>
/// @param res <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>
2020-02-19 12:09:50 +08:00
static SoundPtr Create(const String& file_path);
2020-02-06 16:54:47 +08:00
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>
/// @param res <20><>Ƶ<EFBFBD><C6B5>Դ
2020-02-19 12:09:50 +08:00
static SoundPtr Create(const Resource& res);
2020-02-06 16:54:47 +08:00
2020-01-21 10:09:55 +08:00
Sound();
virtual ~Sound();
/// \~chinese
/// @brief <20>򿪱<EFBFBD><F2BFAAB1><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>ļ<EFBFBD>
/// @param res <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>
2020-02-19 12:09:50 +08:00
bool Load(const String& file_path);
2020-01-21 10:09:55 +08:00
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5>Դ
/// @param res <20><>Ƶ<EFBFBD><C6B5>Դ
2020-02-19 12:09:50 +08:00
bool Load(const Resource& res);
2020-01-21 10:09:55 +08:00
/// \~chinese
/// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
2020-01-21 10:09:55 +08:00
bool IsValid() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>
/// @param loop_count <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2020-01-21 10:09:55 +08:00
void Play(int loop_count = 0);
/// \~chinese
/// @brief <20><>ͣ
2020-01-21 10:09:55 +08:00
void Pause();
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>
2020-01-21 10:09:55 +08:00
void Resume();
/// \~chinese
/// @brief ֹͣ
2020-01-21 10:09:55 +08:00
void Stop();
/// \~chinese
/// @brief <20>رղ<D8B1><D5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
2020-01-21 10:09:55 +08:00
void Close();
/// \~chinese
/// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>
2020-01-21 10:09:55 +08:00
bool IsPlaying() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
2020-01-21 10:09:55 +08:00
float GetVolume() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param volume <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><D0A1>1.0 Ϊԭʼ<D4AD><CABC><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> 1 Ϊ<>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD>, 0 Ϊ<><CEAA>С<EFBFBD><D0A1><EFBFBD><EFBFBD>
2020-01-21 10:09:55 +08:00
void SetVolume(float volume);
private:
IXAudio2SourceVoice* GetXAudio2Voice() const;
void SetXAudio2Voice(IXAudio2SourceVoice* voice);
private:
bool opened_;
bool playing_;
Transcoder transcoder_;
IXAudio2SourceVoice* voice_;
};
/** @} */
inline IXAudio2SourceVoice* Sound::GetXAudio2Voice() const
{
return voice_;
}
inline void Sound::SetXAudio2Voice(IXAudio2SourceVoice* voice)
{
voice_ = voice;
}
2020-01-21 10:09:55 +08:00
} // namespace audio
} // namespace kiwano