Magic_Game/core/Node/Shape/Rect.cpp

39 lines
571 B
C++
Raw Normal View History

2018-04-21 21:24:46 +08:00
#include "..\..\e2dshape.h"
e2d::Rect::Rect()
{
}
2018-05-17 12:22:52 +08:00
e2d::Rect::Rect(Size size)
{
2018-05-17 12:22:52 +08:00
this->setSize(size);
}
2018-05-17 12:22:52 +08:00
e2d::Rect::Rect(Point topLeft, Size size)
{
2018-05-17 12:22:52 +08:00
this->setPivot(0, 0);
this->setPos(topLeft);
this->setSize(size);
}
e2d::Rect::~Rect()
{
}
void e2d::Rect::_renderLine()
{
Renderer::getRenderTarget()->DrawRectangle(
D2D1::RectF(0, 0, _width, _height),
Renderer::getSolidColorBrush(),
_strokeWidth
);
}
void e2d::Rect::_renderFill()
{
Renderer::getRenderTarget()->FillRectangle(
D2D1::RectF(0, 0, _width, _height),
Renderer::getSolidColorBrush()
);
}