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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "vector.hpp"
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								namespace easy2d
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								{
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									namespace math
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									{
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										class Matrix;
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										template <typename L, typename R>
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										struct MatrixMultiply;
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										inline MatrixMultiply<Matrix, Matrix>
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										operator *(Matrix const& lhs, Matrix const& rhs);
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										template <typename L, typename R>
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										inline MatrixMultiply<MatrixMultiply<L, R>, Matrix>
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										operator *(MatrixMultiply<L, R> const& lhs, Matrix const& rhs);
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										class Matrix
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										{
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										public:
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											float m[6];  // m[3][2]
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										public:
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											Matrix()
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											{
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												m[0] = 1.f; m[1] = 0.f;
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												m[2] = 0.f; m[3] = 1.f;
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												m[4] = 0.f; m[5] = 0.f;
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											}
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											Matrix(float val[6])
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											{
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												m[0] = val[0]; m[1] = val[1];
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												m[2] = val[2]; m[3] = val[3];
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												m[4] = val[4]; m[5] = val[5];
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											}
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											Matrix(float _11, float _12, float _21, float _22, float _31, float _32)
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											{
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												m[0] = _11; m[1] = _12;
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												m[2] = _21; m[3] = _22;
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												m[4] = _31; m[5] = _32;
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											}
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											Matrix(Matrix const& other)
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											{
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												m[0] = other.m[0]; m[1] = other.m[1];
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												m[2] = other.m[2]; m[3] = other.m[3];
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												m[4] = other.m[4]; m[5] = other.m[5];
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											}
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											template <typename T>
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											Matrix(T const& other)
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											{
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												m[0] = other[0]; m[1] = other[1];
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												m[2] = other[2]; m[3] = other[3];
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												m[4] = other[4]; m[5] = other[5];
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											}
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											inline float operator [](unsigned int index) const { return m[index]; }
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											template <typename T>
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											inline Matrix& operator =(T const& other)
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											{
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												m[0] = other[0]; m[1] = other[1];
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												m[2] = other[2]; m[3] = other[3];
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												m[4] = other[4]; m[5] = other[5];
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												return *this;
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											}
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											inline Matrix& Identity()
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											{
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												m[0] = 1.f; m[1] = 0.f;
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												m[2] = 0.f; m[3] = 1.f;
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												m[4] = 0.f; m[5] = 0.f;
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												return *this;
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											}
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											inline float Determinant() const
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											{
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												return (m[0] * m[3]) - (m[1] * m[2]);
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											}
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											inline bool IsIdentity() const
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											{
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												return	m[0] == 1.f && m[1] == 0.f &&
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														m[2] == 0.f && m[3] == 1.f &&
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														m[4] == 0.f && m[5] == 0.f;
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											}
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											Vector2 Transform(const Vector2& v) const
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											{
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												return Vector2(
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													v.x * m[0] + v.y * m[2] + m[4],
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													v.x * m[1] + v.y * m[3] + m[5]
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												);
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											}
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											static Matrix Translation(const Vector2& v)
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											{
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												return Matrix(
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													1.f, 0.f,
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													0.f, 1.f,
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													v.x, v.y
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												);
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											}
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											static Matrix Translation(
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												float x,
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												float y)
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											{
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												return Translation(Vector2(x, y));
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							| 
								
							 | 
							
								
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							 | 
							
							
											}
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											static Matrix Scaling(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const Vector2& v,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const Vector2& center = Vector2())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												return Matrix(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													v.x, 0.f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													0.f, v.y,
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
													center.x - v.x * center.x,
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
													center.y - v.y * center.y
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											static Matrix Scaling(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												float x,
							 | 
						
					
						
							| 
								
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							 | 
							
							
												float y,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const Vector2& center = Vector2())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												return Scaling(Vector2(x, y), center);
							 | 
						
					
						
							| 
								
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							 | 
							
								
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											}
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							 | 
						
					
						
							| 
								
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							 | 
							
							
											static Matrix Rotation(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												float angle,
							 | 
						
					
						
							| 
								
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							 | 
							
							
												const Vector2& center = Vector2())
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											{
							 | 
						
					
						
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												float s = math::Sin(angle);
							 | 
						
					
						
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												float c = math::Cos(angle);
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												return Matrix(
							 | 
						
					
						
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													c, s,
							 | 
						
					
						
							| 
								
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													-s, c,
							 | 
						
					
						
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													center.x * (1 - c) + center.y * s,
							 | 
						
					
						
							| 
								
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							 | 
							
							
													center.y * (1 - c) - center.x * s
							 | 
						
					
						
							| 
								
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												);
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											}
							 | 
						
					
						
							| 
								
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											static Matrix Skewing(
							 | 
						
					
						
							| 
								
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							 | 
							
							
												float angle_x,
							 | 
						
					
						
							| 
								
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												float angle_y,
							 | 
						
					
						
							| 
								
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							 | 
							
							
												const Vector2& center = Vector2())
							 | 
						
					
						
							| 
								
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							 | 
							
							
											{
							 | 
						
					
						
							| 
								
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							 | 
							
							
												float tx = math::Tan(angle_x);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
												float ty = math::Tan(angle_y);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
												return Matrix(
							 | 
						
					
						
							
								
									
										
										
										
											2018-11-18 20:26:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
													1.f, -ty,
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
													-tx, 1.f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													center.y * tx, center.x * ty
							 | 
						
					
						
							
								
									
										
										
										
											2018-11-08 21:39:26 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												);
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											}
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							| 
								
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							 | 
							
							
										};
							 | 
						
					
						
							
								
									
										
										
										
											2018-11-15 01:02:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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										template <typename L, typename R>
							 | 
						
					
						
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							 | 
							
							
										struct MatrixMultiply
							 | 
						
					
						
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							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											L const& lhs;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											R const& rhs;
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
											MatrixMultiply(L const& lhs, R const& rhs)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												: lhs(lhs)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												, rhs(rhs)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{}
							 | 
						
					
						
							| 
								
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											inline float operator [](unsigned int index) const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												switch (index)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												case 0:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													return lhs[0] * rhs[0] + lhs[1] * rhs[2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												case 1:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													return lhs[0] * rhs[1] + lhs[1] * rhs[3];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												case 2:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													return lhs[2] * rhs[0] + lhs[3] * rhs[2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												case 3:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													return lhs[2] * rhs[1] + lhs[3] * rhs[3];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												case 4:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													return lhs[4] * rhs[0] + lhs[5] * rhs[2] + rhs[4];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												case 5:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													return lhs[4] * rhs[1] + lhs[5] * rhs[3] + rhs[5];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												default:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													return 0.f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										inline MatrixMultiply<Matrix, Matrix> operator *(Matrix const& lhs, Matrix const& rhs)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return MatrixMultiply<Matrix, Matrix>(lhs, rhs);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										template <typename L, typename R>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										inline MatrixMultiply<MatrixMultiply<L, R>, Matrix> operator *(MatrixMultiply<L, R> const& lhs, Matrix const& rhs)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return MatrixMultiply<MatrixMultiply<L, R>, Matrix>(lhs, rhs);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2018-11-08 21:39:26 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |