Magic_Game/core/Node/Scene.cpp

31 lines
592 B
C++
Raw Normal View History

2018-08-13 23:47:10 +08:00
#include "..\e2dbase.h"
#include "..\e2dnode.h"
#include "..\e2dmanager.h"
e2d::Scene::Scene()
{
}
e2d::Scene::~Scene()
{
}
void e2d::Scene::visit()
{
Node::visit();
if (Game::getInstance()->getConfig().isOutlineVisible())
{
auto brush = Renderer::getInstance()->getSolidColorBrush();
brush->SetColor(D2D1::ColorF(D2D1::ColorF::Red, 0.6f));
brush->SetOpacity(1.f);
Node::_renderOutline();
}
if (Game::getInstance()->getConfig().isColliderVisible())
{
Renderer::getInstance()->getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
Node::_renderCollider();
}
}