Magic_Game/src/kiwano/base/Event.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/core.h>
#include <kiwano/math/math.h>
#include <kiwano/base/keys.hpp>
namespace kiwano
{
class Actor;
// <20>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>
struct EventType
{
inline EventType() : hash(0), type()
{
}
inline EventType(String const& type) : hash(0), type(type)
{
hash = type.hash();
}
inline bool operator==(const EventType& rhs) const
{
return hash == rhs.hash && type == rhs.type;
}
size_t hash;
String type;
};
// <20>¼<EFBFBD>
class KGE_API Event
{
public:
const EventType type;
Event(EventType const& type);
virtual ~Event();
template <
typename _Ty,
typename = typename std::enable_if<std::is_base_of<Event, _Ty>::value, int>::type
>
inline const _Ty* SafeCast() const
{
const _Ty* ptr = dynamic_cast<const _Ty*>(this);
if (ptr)
{
return ptr;
}
return nullptr;
}
template <
typename _Ty,
typename = typename std::enable_if<std::is_base_of<Event, _Ty>::value, int>::type
>
inline _Ty* SafeCast()
{
return const_cast<_Ty*>(const_cast<const Event*>(this)->SafeCast<_Ty>());
}
};
// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
class KGE_API MouseEvent
: public Event
{
public:
Point pos;
bool left_btn_down; // <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool right_btn_down; // <20>Ҽ<EFBFBD><D2BC>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
Actor* target;
MouseEvent(EventType const& type);
};
// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6>¼<EFBFBD>
class KGE_API MouseMoveEvent
: public MouseEvent
{
public:
MouseButton::Value button;
MouseMoveEvent();
};
// <20><><EFBFBD><EFBFBD><EAB0B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
class KGE_API MouseDownEvent
: public MouseEvent
{
public:
MouseButton::Value button;
MouseDownEvent();
};
// <20><><EFBFBD><EFBFBD><EAB0B4>̧<EFBFBD><CCA7><EFBFBD>¼<EFBFBD>
class KGE_API MouseUpEvent
: public MouseEvent
{
public:
MouseButton::Value button;
MouseUpEvent();
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
class KGE_API MouseClickEvent
: public MouseEvent
{
public:
MouseButton::Value button;
MouseClickEvent();
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
class KGE_API MouseHoverEvent
: public MouseEvent
{
public:
MouseHoverEvent();
};
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3>¼<EFBFBD>
class KGE_API MouseOutEvent
: public MouseEvent
{
public:
MouseOutEvent();
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
class KGE_API MouseWheelEvent
: public MouseEvent
{
public:
float wheel;
MouseWheelEvent();
};
// <20><><EFBFBD>̰<EFBFBD><CCB0><EFBFBD><EFBFBD>¼<EFBFBD>
class KGE_API KeyDownEvent
: public Event
{
public:
KeyCode::Value code;
int count;
KeyDownEvent();
};
// <20><><EFBFBD><EFBFBD>̧<EFBFBD><CCA7><EFBFBD>¼<EFBFBD>
class KGE_API KeyUpEvent
: public Event
{
public:
KeyCode::Value code;
int count;
KeyUpEvent();
};
// <20><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7>¼<EFBFBD>
class KGE_API KeyCharEvent
: public Event
{
public:
char value;
int count;
KeyCharEvent();
};
// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6>¼<EFBFBD>
class KGE_API WindowMovedEvent
: public Event
{
public:
int x;
int y;
WindowMovedEvent();
};
// <20><><EFBFBD>ڴ<EFBFBD>С<EFBFBD><EFBFBD>¼<EFBFBD>
class KGE_API WindowResizedEvent
: public Event
{
public:
int width;
int height;
WindowResizedEvent();
};
// <20><><EFBFBD>ڽ<EFBFBD><DABD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
class KGE_API WindowFocusChangedEvent
: public Event
{
public:
bool focus;
WindowFocusChangedEvent();
};
// <20><><EFBFBD>ڱ<EFBFBD><DAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
class KGE_API WindowTitleChangedEvent
: public Event
{
public:
String title;
WindowTitleChangedEvent();
};
// <20><><EFBFBD>ڹر<DAB9><D8B1>¼<EFBFBD>
class KGE_API WindowClosedEvent
: public Event
{
public:
WindowClosedEvent();
};
namespace event
{
// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
extern EventType MouseMove; // <20>ƶ<EFBFBD>
extern EventType MouseDown; // <20><><EFBFBD><EFBFBD><EAB0B4>
extern EventType MouseUp; // <20><><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>
extern EventType MouseWheel; // <20><><EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD>
extern EventType MouseHover; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
extern EventType MouseOut; // <20><><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD>
extern EventType MouseClick; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
extern EventType KeyDown; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
extern EventType KeyUp; // <20><><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>
extern EventType KeyChar; // <20><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
extern EventType WindowMoved; // <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>
extern EventType WindowResized; // <20><><EFBFBD>ڴ<EFBFBD>С<EFBFBD>
extern EventType WindowFocusChanged; // <20><><EFBFBD>û<EFBFBD>ʧȥ<CAA7><C8A5><EFBFBD><EFBFBD>
extern EventType WindowTitleChanged; // <20><><EFBFBD><EFBFBD><EFBFBD>
extern EventType WindowClosed; // <20><><EFBFBD>ڱ<EFBFBD><DAB1>ر<EFBFBD>
}
}