Magic_Game/src/kiwano/platform/Application.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <mutex>
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#include <kiwano/platform/Application.h>
#include <kiwano/platform/modules.h>
#include <kiwano/base/win32/helper.h>
#include <kiwano/base/input.h>
#include <kiwano/base/Director.h>
#include <kiwano/renderer/TextureCache.h>
#include <kiwano/utils/ResourceCache.h>
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#include <windowsx.h> // GET_X_LPARAM, GET_Y_LPARAM
#include <imm.h> // ImmAssociateContext
#pragma comment(lib, "imm32.lib")
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namespace kiwano
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{
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namespace
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{
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using FunctionToPerform = Function<void()>;
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std::mutex perform_mutex_;
Queue<FunctionToPerform> functions_to_perform_;
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}
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Config::Config(String const& title, uint32_t width, uint32_t height, uint32_t icon)
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: debug(false)
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{
window.title = title;
window.width = width;
window.height = height;
window.icon = icon;
}
Config::Config(WindowConfig const& wnd_config, RenderConfig const& render_config)
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: debug(false)
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{
window = wnd_config;
render = render_config;
}
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}
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namespace kiwano
{
Application::Application()
: end_(true)
, inited_(false)
, time_scale_(1.f)
{
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ThrowIfFailed(::CoInitialize(nullptr));
Use(Renderer::GetInstance());
Use(Input::GetInstance());
Use(Director::GetInstance());
}
Application::~Application()
{
Destroy();
::CoUninitialize();
}
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void Application::Init(const Config& config)
{
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Window::GetInstance()->Init(config.window, Application::WndProc);
Renderer::GetInstance()->Init(config.render);
// Setup all components
for (auto c : comps_)
{
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c->SetupComponent();
}
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if (config.debug)
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{
Director::GetInstance()->ShowDebugInfo(true);
Renderer::GetInstance()->SetCollectingStatus(true);
}
// Everything is ready
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OnReady();
HWND hwnd = Window::GetInstance()->GetHandle();
// disable imm
::ImmAssociateContext(hwnd, nullptr);
// use Application instance in message loop
::SetWindowLongPtr(hwnd, GWLP_USERDATA, LONG_PTR(this));
inited_ = true;
}
void Application::Run()
{
KGE_ASSERT(inited_ && "Calling Application::Run before Application::Init");
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end_ = false;
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Window::GetInstance()->Prepare();
while (!end_)
{
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Window::GetInstance()->PollEvents();
}
}
void Application::Quit()
{
end_ = true;
}
void Application::Destroy()
{
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// Clear all resources
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Director::GetInstance()->ClearStages();
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ResourceCache::GetInstance()->Clear();
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TextureCache::GetInstance()->Clear();
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if (inited_)
{
inited_ = false;
for (auto iter = comps_.rbegin(); iter != comps_.rend(); ++iter)
{
(*iter)->DestroyComponent();
}
comps_.clear();
}
// Destroy all instances
Director::DestroyInstance();
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ResourceCache::DestroyInstance();
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TextureCache::DestroyInstance();
Input::DestroyInstance();
Renderer::DestroyInstance();
Window::DestroyInstance();
// DO NOT destroy Logger instance manually
// Logger::DestroyInstance();
}
void Application::Use(ComponentBase* component)
{
if (component)
{
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#if defined(KGE_DEBUG)
if (comps_.contains(component))
{
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KGE_ASSERT(false && "Component already exists!");
}
#endif
comps_.push_back(component);
if (component->Check(RenderComponent::flag))
render_comps_.push_back(dynamic_cast<RenderComponent*>(component));
if (component->Check(UpdateComponent::flag))
update_comps_.push_back(dynamic_cast<UpdateComponent*>(component));
if (component->Check(EventComponent::flag))
event_comps_.push_back(dynamic_cast<EventComponent*>(component));
}
}
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void Application::SetTimeScale(float scale_factor)
{
time_scale_ = scale_factor;
}
void Application::Update()
{
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// Before update
for (auto c : update_comps_)
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{
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c->BeforeUpdate();
}
// perform functions
{
if (!functions_to_perform_.empty())
{
perform_mutex_.lock();
auto functions = std::move(functions_to_perform_);
perform_mutex_.unlock();
while (!functions.empty())
{
auto& func = functions.front();
if (func)
{
func();
}
functions.pop();
}
}
}
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// Updating
{
static auto last = Time::Now();
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const auto now = Time::Now();
const auto dt = (now - last) * time_scale_;
last = now;
for (auto c : update_comps_)
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{
c->OnUpdate(dt);
}
}
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// After update
for (auto rit = update_comps_.rbegin(); rit != update_comps_.rend(); ++rit)
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{
(*rit)->AfterUpdate();
}
}
void Application::Render()
{
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// Before render
for (auto c : render_comps_)
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{
c->BeforeRender();
}
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// Rendering
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Renderer* renderer = Renderer::GetInstance();
for (auto c : render_comps_)
{
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c->OnRender(renderer);
}
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// After render
for (auto rit = render_comps_.rbegin(); rit != render_comps_.rend(); ++rit)
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{
(*rit)->AfterRender();
}
}
void Application::DispatchEvent(Event* evt)
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{
for (auto c : event_comps_)
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{
c->HandleEvent(evt);
}
}
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void Application::PreformInMainThread(Function<void()> Function)
{
std::lock_guard<std::mutex> lock(perform_mutex_);
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functions_to_perform_.push(Function);
}
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LRESULT CALLBACK Application::WndProc(HWND hwnd, UINT32 msg, WPARAM wparam, LPARAM lparam)
{
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Application* app = reinterpret_cast<Application*>(static_cast<LONG_PTR>(::GetWindowLongPtrW(hwnd, GWLP_USERDATA)));
if (app == nullptr)
{
return ::DefWindowProcW(hwnd, msg, wparam, lparam);
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}
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// Handle Message
for (auto c : app->event_comps_)
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{
c->HandleMessage(hwnd, msg, wparam, lparam);
}
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switch (msg)
{
case WM_PAINT:
{
app->Update();
app->Render();
::InvalidateRect(hwnd, NULL, FALSE);
return 0;
}
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
{
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bool down = msg == WM_KEYDOWN || msg == WM_SYSKEYDOWN;
if (down)
{
KeyDownEvent evt;
evt.code = static_cast<int>(wparam);
evt.count = static_cast<int>(lparam & 0xFF);
app->DispatchEvent(&evt);
}
else
{
KeyUpEvent evt;
evt.code = static_cast<int>(wparam);
evt.count = static_cast<int>(lparam & 0xFF);
app->DispatchEvent(&evt);
}
}
break;
case WM_CHAR:
{
KeyCharEvent evt;
evt.value = static_cast<char>(wparam);
evt.count = static_cast<int>(lparam & 0xFF);
app->DispatchEvent(&evt);
}
break;
case WM_LBUTTONUP:
case WM_LBUTTONDOWN:
//case WM_LBUTTONDBLCLK:
case WM_MBUTTONUP:
case WM_MBUTTONDOWN:
//case WM_MBUTTONDBLCLK:
case WM_RBUTTONUP:
case WM_RBUTTONDOWN:
//case WM_RBUTTONDBLCLK:
case WM_MOUSEMOVE:
case WM_MOUSEWHEEL:
{
auto UpdateMouseData = [&](MouseEvent* evt)
{
evt->pos = Point(static_cast<float>(GET_X_LPARAM(lparam)), static_cast<float>(GET_Y_LPARAM(lparam)));
evt->left_btn_down = !!(wparam & MK_LBUTTON);
evt->left_btn_down = !!(wparam & MK_RBUTTON);
};
if (msg == WM_MOUSEMOVE)
{
MouseMoveEvent evt;
UpdateMouseData(&evt);
app->DispatchEvent(&evt);
}
else if (msg == WM_LBUTTONDOWN || msg == WM_RBUTTONDOWN || msg == WM_MBUTTONDOWN)
{
MouseDownEvent evt;
UpdateMouseData(&evt);
if (msg == WM_LBUTTONDOWN) { evt.button = MouseButton::Left; }
else if (msg == WM_RBUTTONDOWN) { evt.button = MouseButton::Right; }
else if (msg == WM_MBUTTONDOWN) { evt.button = MouseButton::Middle; }
app->DispatchEvent(&evt);
}
else if (msg == WM_LBUTTONUP || msg == WM_RBUTTONUP || msg == WM_MBUTTONUP)
{
MouseDownEvent evt;
UpdateMouseData(&evt);
if (msg == WM_LBUTTONUP) { evt.button = MouseButton::Left; }
else if (msg == WM_RBUTTONUP) { evt.button = MouseButton::Right; }
else if (msg == WM_MBUTTONUP) { evt.button = MouseButton::Middle; }
app->DispatchEvent(&evt);
}
else if (msg == WM_MOUSEWHEEL)
{
MouseWheelEvent evt;
UpdateMouseData(&evt);
evt.wheel = GET_WHEEL_DELTA_WPARAM(wparam) / (float)WHEEL_DELTA;
app->DispatchEvent(&evt);
}
}
break;
case WM_SIZE:
{
if (SIZE_MAXHIDE == wparam || SIZE_MINIMIZED == wparam)
{
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// KGE_LOG(L"Window minimized");
}
else
{
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// KGE_LOG(L"Window resized");
Window::GetInstance()->UpdateWindowRect();
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WindowResizedEvent evt;
evt.width = LOWORD(lparam);
evt.height = HIWORD(lparam);
app->DispatchEvent(&evt);
}
}
break;
case WM_MOVE:
{
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int x = (int)(short)LOWORD(lparam);
int y = (int)(short)HIWORD(lparam);
WindowMovedEvent evt;
evt.x = x;
evt.y = y;
app->DispatchEvent(&evt);
}
break;
case WM_ACTIVATE:
{
bool active = (LOWORD(wparam) != WA_INACTIVE);
Window::GetInstance()->SetActive(active);
WindowFocusChangedEvent evt;
evt.focus = active;
app->DispatchEvent(&evt);
}
break;
case WM_SETTEXT:
{
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// KGE_LOG(L"Window title changed");
WindowTitleChangedEvent evt;
evt.title = reinterpret_cast<const wchar_t*>(lparam);
app->DispatchEvent(&evt);
}
break;
case WM_SETICON:
{
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// KGE_LOG(L"Window icon changed");
}
break;
case WM_DISPLAYCHANGE:
{
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// KGE_LOG(L"The display resolution has changed");
::InvalidateRect(hwnd, nullptr, FALSE);
}
break;
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case WM_SETCURSOR:
{
Window::GetInstance()->UpdateCursor();
}
break;
case WM_CLOSE:
{
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// KGE_LOG(L"Window is closing");
if (!app->OnClosing())
{
WindowClosedEvent evt;
app->DispatchEvent(&evt);
return 0;
}
}
break;
case WM_DESTROY:
{
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KGE_LOG(L"Window was destroyed");
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app->Quit();
app->OnDestroy();
::PostQuitMessage(0);
return 0;
}
break;
}
return ::DefWindowProcW(hwnd, msg, wparam, lparam);
}
}