Magic_Game/src/kiwano/utils/FileSystem.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/base/Resource.h>
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namespace kiwano
{
// <20>ļ<EFBFBD>
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class KGE_API FileSystem
: public Singleton<FileSystem>
{
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KGE_DECLARE_SINGLETON(FileSystem);
public:
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// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
void AddSearchPath(String const& path);
// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
void SetSearchPaths(Vector<String> const& paths);
// <20><>ȡ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
String GetFullPathForFile(String const& file) const;
// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD>
void AddFileLookupRule(String const& key, String const& file_path);
// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>
void SetFileLookupDictionary(UnorderedMap<String, String> const& dict);
// <20>ļ<EFBFBD><C4BC>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool IsFileExists(String const& file_path) const;
// <20>ж<EFBFBD>·<EFBFBD><C2B7><EFBFBD>Ƿ<EFBFBD><C7B7>Ǿ<EFBFBD><C7BE><EFBFBD>·<EFBFBD><C2B7>
bool IsAbsolutePath(String const& path) const;
// ɾ<><C9BE><EFBFBD>ļ<EFBFBD>
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bool RemoveFile(String const& file_path) const;
// <20>ͷŶ<CDB7><C5B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>ʱ<EFBFBD>ļ<EFBFBD>Ŀ¼
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bool ExtractResourceToFile(
Resource const& res, /* <20><>Դ */
String const& dest_file_name /* Ŀ<><C4BF><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD> */
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) const;
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private:
FileSystem();
~FileSystem();
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private:
Vector<String> search_paths_;
UnorderedMap<String, String> file_lookup_dict_;
mutable UnorderedMap<String, String> file_lookup_cache_;
};
}