Magic_Game/core/Manager/ShapeManager.cpp

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#include "..\emanagers.h"
#include "..\enodes.h"
#include "..\eshape.h"
// <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD>
static std::vector<e2d::Shape*> s_vShapes;
// <20><>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>״̬
static bool s_bCollisionEnable = false;
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void e2d::ShapeManager::setCollisionEnable(bool bEnable)
{
s_bCollisionEnable = bEnable;
}
void e2d::ShapeManager::__updateShape(e2d::Shape * pActiveShape)
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{
// <20>ж<EFBFBD><D0B6><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
if (!s_bCollisionEnable)
return;
Node* pActiveNode = pActiveShape->m_pParentNode;
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if (pActiveNode)
{
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
Scene* pCurrentScene = pActiveNode->getParentScene();
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// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (size_t i = 0; i < s_vShapes.size(); i++)
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{
auto pPassiveShape = s_vShapes[i];
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (pActiveShape == pPassiveShape)
return;
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// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><E0BBA5>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (pActiveShape->m_nCollisionBitmask & pPassiveShape->m_nCategoryBitmask)
{
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ײ<EFBFBD>ڵ<EFBFBD>
Node* pPassiveNode = pPassiveShape->m_pParentNode;
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// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (pPassiveNode &&
pPassiveNode->getParentScene() == pCurrentScene)
{
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int relation = pActiveShape->getRelationWith(pPassiveShape);
// <20><><EFBFBD><EFBFBD> UNKNOWN <20><> DISJOINT <20><><EFBFBD><EFBFBD>
if (relation != Relation::UNKNOWN && relation != Relation::DISJOINT)
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{
pActiveNode->onCollide(pPassiveNode, relation);
pPassiveNode->onCollide(pActiveNode, pPassiveShape->getRelationWith(pActiveShape));
pCurrentScene->onCollide(pActiveNode, pPassiveNode);
}
}
}
}
}
}
void e2d::ShapeManager::__add(Shape * pShape)
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{
if (pShape)
{
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if (pShape->m_pParentNode)
{
WARN_IF(true, "ShapeManager::__add Failed! The shape is already added.");
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return;
}
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pShape->retain();
s_vShapes.push_back(pShape);
}
}
void e2d::ShapeManager::__remove(Shape * pShape)
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{
if (pShape)
{
for (size_t i = 0; i < s_vShapes.size(); i++)
{
if (s_vShapes[i] == pShape)
{
SafeRelease(&pShape);
s_vShapes.erase(s_vShapes.begin() + i);
return;
}
}
}
}