60 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			60 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
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|  | // 
 | |||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |||
|  | // of this software and associated documentation files (the "Software"), to deal
 | |||
|  | // in the Software without restriction, including without limitation the rights
 | |||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |||
|  | // copies of the Software, and to permit persons to whom the Software is
 | |||
|  | // furnished to do so, subject to the following conditions:
 | |||
|  | // 
 | |||
|  | // The above copyright notice and this permission notice shall be included in
 | |||
|  | // all copies or substantial portions of the Software.
 | |||
|  | // 
 | |||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  | // THE SOFTWARE.
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|  | 
 | |||
|  | #pragma once
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|  | #include "../math/Matrix.hpp"
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|  | 
 | |||
|  | namespace easy2d | |||
|  | { | |||
|  | 	class Transform | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		float rotation;		// <20><>ת
 | |||
|  | 		Point position;		// <20><><EFBFBD><EFBFBD>
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|  | 		Point scale;		// <20><><EFBFBD><EFBFBD>
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|  | 		Point skew;			// <20><><EFBFBD>нǶ<D0BD>
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|  | 
 | |||
|  | 	public: | |||
|  | 		Transform() | |||
|  | 			: position() | |||
|  | 			, rotation(0) | |||
|  | 			, scale(1.f, 1.f) | |||
|  | 			, skew(0.f, 0.f) | |||
|  | 		{} | |||
|  | 
 | |||
|  | 		bool operator== (const Transform& other) const | |||
|  | 		{ | |||
|  | 			return position == other.position && | |||
|  | 				scale == other.scale && | |||
|  | 				skew == other.skew && | |||
|  | 				rotation == other.rotation; | |||
|  | 		} | |||
|  | 
 | |||
|  | 		inline math::Matrix ToMatrix() const | |||
|  | 		{ | |||
|  | 			// matrix multiplication is optimized by expression template
 | |||
|  | 			return Matrix::Scaling(scale) | |||
|  | 				* Matrix::Skewing(skew.x, skew.y) | |||
|  | 				* Matrix::Rotation(rotation) | |||
|  | 				* Matrix::Translation(position); | |||
|  | 		} | |||
|  | 	}; | |||
|  | } |