182 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			182 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | |||
|  | // 
 | |||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |||
|  | // of this software and associated documentation files (the "Software"), to deal
 | |||
|  | // in the Software without restriction, including without limitation the rights
 | |||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |||
|  | // copies of the Software, and to permit persons to whom the Software is
 | |||
|  | // furnished to do so, subject to the following conditions:
 | |||
|  | // 
 | |||
|  | // The above copyright notice and this permission notice shall be included in
 | |||
|  | // all copies or substantial portions of the Software.
 | |||
|  | // 
 | |||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  | // THE SOFTWARE.
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|  | 
 | |||
|  | #pragma once
 | |||
|  | #include "include-forwards.h"
 | |||
|  | #include <d2d1.h>
 | |||
|  | 
 | |||
|  | namespace easy2d | |||
|  | { | |||
|  | 	class Scene; | |||
|  | 
 | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 	class E2D_API Transition | |||
|  | 		: public virtual Object | |||
|  | 	{ | |||
|  | 		friend class Application; | |||
|  | 
 | |||
|  | 	public: | |||
|  | 		explicit Transition( | |||
|  | 			Duration duration | |||
|  | 		); | |||
|  | 
 | |||
|  | 		virtual ~Transition(); | |||
|  | 
 | |||
|  | 		bool IsDone(); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		virtual void Init( | |||
|  | 			ScenePtr const& prev, | |||
|  | 			ScenePtr const& next | |||
|  | 		); | |||
|  | 
 | |||
|  | 		virtual void Update(Duration dt); | |||
|  | 
 | |||
|  | 		virtual void Render(); | |||
|  | 
 | |||
|  | 		virtual void Stop(); | |||
|  | 
 | |||
|  | 		virtual void Reset() { }; | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		bool				done_; | |||
|  | 		float				process_; | |||
|  | 		Duration			duration_; | |||
|  | 		Duration			delta_; | |||
|  | 		Size				window_size_; | |||
|  | 		ScenePtr			out_scene_; | |||
|  | 		ScenePtr			in_scene_; | |||
|  | 		ComPtr<ID2D1Layer>	out_layer_; | |||
|  | 		ComPtr<ID2D1Layer>	in_layer_; | |||
|  | 		LayerProperties		out_layer_prop_; | |||
|  | 		LayerProperties		in_layer_prop_; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20><><EFBFBD>뵭<EFBFBD><EBB5AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 	class FadeTransition | |||
|  | 		: public Transition | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		explicit FadeTransition( | |||
|  | 			Duration duration	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
 | |||
|  | 		void Update(Duration dt) override; | |||
|  | 
 | |||
|  | 		virtual void Init( | |||
|  | 			ScenePtr const& prev, | |||
|  | 			ScenePtr const& next | |||
|  | 		) override; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 	class EmergeTransition | |||
|  | 		: public Transition | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		explicit EmergeTransition( | |||
|  | 			Duration duration	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		void Update(Duration dt) override; | |||
|  | 
 | |||
|  | 		virtual void Init( | |||
|  | 			ScenePtr const& prev, | |||
|  | 			ScenePtr const& next | |||
|  | 		) override; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD>
 | |||
|  | 	class BoxTransition | |||
|  | 		: public Transition | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		explicit BoxTransition( | |||
|  | 			Duration duration	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		void Update(Duration dt) override; | |||
|  | 
 | |||
|  | 		virtual void Init( | |||
|  | 			ScenePtr const& prev, | |||
|  | 			ScenePtr const& next | |||
|  | 		) override; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// λ<>ƹ<EFBFBD><C6B9><EFBFBD>
 | |||
|  | 	class MoveTransition | |||
|  | 		: public Transition | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		explicit MoveTransition( | |||
|  | 			Duration moveDuration,	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | |||
|  | 			Direction direction				/* <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		void Update(Duration dt) override; | |||
|  | 
 | |||
|  | 		virtual void Init( | |||
|  | 			ScenePtr const& prev, | |||
|  | 			ScenePtr const& next | |||
|  | 		) override; | |||
|  | 
 | |||
|  | 		void Reset() override; | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		Direction	direction_; | |||
|  | 		Point		pos_delta_; | |||
|  | 		Point		start_pos_; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
 | |||
|  | 	class RotationTransition | |||
|  | 		: public Transition | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		explicit RotationTransition( | |||
|  | 			Duration moveDuration,	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | |||
|  | 			float rotation = 360			/* <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		void Update(Duration dt) override; | |||
|  | 
 | |||
|  | 		virtual void Init( | |||
|  | 			ScenePtr const& prev, | |||
|  | 			ScenePtr const& next | |||
|  | 		) override; | |||
|  | 
 | |||
|  | 		void Reset() override; | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		float	rotation_; | |||
|  | 	}; | |||
|  | } |