91 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			91 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
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|  | // 
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|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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|  | // of this software and associated documentation files (the "Software"), to deal
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|  | // in the Software without restriction, including without limitation the rights
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|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  | // copies of the Software, and to permit persons to whom the Software is
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|  | // furnished to do so, subject to the following conditions:
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|  | // 
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|  | // The above copyright notice and this permission notice shall be included in
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|  | // all copies or substantial portions of the Software.
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|  | // 
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|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  | // THE SOFTWARE.
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|  | 
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|  | #pragma once
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|  | #include "scalar.hpp"
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|  | 
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|  | namespace easy2d | ||
|  | { | ||
|  | 	namespace math | ||
|  | 	{ | ||
|  | 		struct Vec2 | ||
|  | 		{ | ||
|  | 			float x; | ||
|  | 			float y; | ||
|  | 
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|  | 			Vec2() : x(0.f), y(0.f) {} | ||
|  | 
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|  | 			Vec2(float x, float y) : x(x), y(y) {} | ||
|  | 
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|  | 			Vec2(const Vec2& other) : x(other.x), y(other.y) {} | ||
|  | 
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|  | 			inline float Length() const | ||
|  | 			{ | ||
|  | 				return math::Sqrt(x * x + y * y); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			inline bool IsOrigin() const | ||
|  | 			{ | ||
|  | 				return (x == 0) && (y == 0); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			inline void Set(float x, float y) | ||
|  | 			{ | ||
|  | 				this->x = x; | ||
|  | 				this->y = y; | ||
|  | 			} | ||
|  | 
 | ||
|  | 			inline const Vec2 operator + (const Vec2 & other) const | ||
|  | 			{ | ||
|  | 				return Vec2(x + other.x, y + other.y); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			inline const Vec2 operator - (const Vec2 & other) const | ||
|  | 			{ | ||
|  | 				return Vec2(x - other.x, y - other.y); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			inline const Vec2 operator * (float val) const | ||
|  | 			{ | ||
|  | 				return Vec2(x * val, y * val); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			inline const Vec2 operator / (float val) const | ||
|  | 			{ | ||
|  | 				return Vec2(x / val, y / val); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			inline const Vec2 operator - () const | ||
|  | 			{ | ||
|  | 				return Vec2(-x, -y); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			inline bool operator== (const Vec2& other) const | ||
|  | 			{ | ||
|  | 				return (x == other.x) && (y == other.y); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			inline bool operator!= (const Vec2& other) const | ||
|  | 			{ | ||
|  | 				return (x != other.x) || (y != other.y); | ||
|  | 			} | ||
|  | 		}; | ||
|  | 	} | ||
|  | } |