139 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			139 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
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|  | // 
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|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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|  | // of this software and associated documentation files (the "Software"), to deal
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|  | // in the Software without restriction, including without limitation the rights
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|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  | // copies of the Software, and to permit persons to whom the Software is
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|  | // furnished to do so, subject to the following conditions:
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|  | // 
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|  | // The above copyright notice and this permission notice shall be included in
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|  | // all copies or substantial portions of the Software.
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|  | // 
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|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  | // THE SOFTWARE.
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|  | 
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|  | #include "Button.h"
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|  | #include "../2d/Scene.h"
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|  | 
 | ||
|  | namespace easy2d | ||
|  | { | ||
|  | 	Button::Button() | ||
|  | 		: enabled_(true) | ||
|  | 		, is_selected_(false) | ||
|  | 		, click_callback_(nullptr) | ||
|  | 		, status_(Status::Normal) | ||
|  | 	{ | ||
|  | 		SetResponsible(true); | ||
|  | 
 | ||
|  | 		AddListener(Event::MouseHover, Closure(this, &Button::UpdateStatus)); | ||
|  | 		AddListener(Event::MouseOut, Closure(this, &Button::UpdateStatus)); | ||
|  | 		AddListener(Event::MouseBtnDown, Closure(this, &Button::UpdateStatus)); | ||
|  | 		AddListener(Event::MouseBtnUp, Closure(this, &Button::UpdateStatus)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Button::Button(const Callback& click) | ||
|  | 		: Button() | ||
|  | 	{ | ||
|  | 		this->SetClickCallback(click); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Button::Button(Callback const & click, Callback const & pressed, Callback const & mouse_over, Callback const & mouse_out) | ||
|  | 		: Button() | ||
|  | 	{ | ||
|  | 		this->SetClickCallback(click); | ||
|  | 		this->SetPressedCallback(pressed); | ||
|  | 		this->SetMouseOverCallback(mouse_over); | ||
|  | 		this->SetMouseOutCallback(mouse_out); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Button::~Button() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool Button::IsEnable() const | ||
|  | 	{ | ||
|  | 		return enabled_; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Button::SetEnabled(bool enabled) | ||
|  | 	{ | ||
|  | 		if (enabled_ != enabled) | ||
|  | 		{ | ||
|  | 			enabled_ = enabled; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Button::SetClickCallback(const Callback& func) | ||
|  | 	{ | ||
|  | 		click_callback_ = func; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Button::SetPressedCallback(const Callback & func) | ||
|  | 	{ | ||
|  | 		pressed_callback_ = func; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Button::SetMouseOverCallback(const Callback & func) | ||
|  | 	{ | ||
|  | 		mouse_over_callback_ = func; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Button::SetMouseOutCallback(const Callback & func) | ||
|  | 	{ | ||
|  | 		mouse_out_callback_ = func; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Button::SetStatus(Status status) | ||
|  | 	{ | ||
|  | 		if (status_ != status) | ||
|  | 		{ | ||
|  | 			status_ = status; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Button::UpdateStatus(Event const& evt) | ||
|  | 	{ | ||
|  | 		E2D_ASSERT(MouseEvent::Check(evt.type)); | ||
|  | 
 | ||
|  | 		if (enabled_ && (evt.target == this)) | ||
|  | 		{ | ||
|  | 			if (evt.type == Event::MouseHover) | ||
|  | 			{ | ||
|  | 				SetStatus(Status::Hover); | ||
|  | 				GetScene()->SetMouseCursor(MouseCursor::Hand); | ||
|  | 
 | ||
|  | 				if (mouse_over_callback_) | ||
|  | 					mouse_over_callback_(); | ||
|  | 			} | ||
|  | 			else if (evt.type == Event::MouseOut) | ||
|  | 			{ | ||
|  | 				SetStatus(Status::Normal); | ||
|  | 				GetScene()->SetMouseCursor(MouseCursor::Arrow); | ||
|  | 
 | ||
|  | 				if (mouse_out_callback_) | ||
|  | 					mouse_out_callback_(); | ||
|  | 			} | ||
|  | 			else if (evt.type == Event::MouseBtnDown && status_ == Status::Hover) | ||
|  | 			{ | ||
|  | 				SetStatus(Status::Pressed); | ||
|  | 
 | ||
|  | 				if (pressed_callback_) | ||
|  | 					pressed_callback_(); | ||
|  | 			} | ||
|  | 			else if (evt.type == Event::MouseBtnUp && status_ == Status::Pressed) | ||
|  | 			{ | ||
|  | 				SetStatus(Status::Hover); | ||
|  | 
 | ||
|  | 				if (click_callback_) | ||
|  | 					click_callback_(); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | } |