94 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			94 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | |||
|  | // 
 | |||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |||
|  | // of this software and associated documentation files (the "Software"), to deal
 | |||
|  | // in the Software without restriction, including without limitation the rights
 | |||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |||
|  | // copies of the Software, and to permit persons to whom the Software is
 | |||
|  | // furnished to do so, subject to the following conditions:
 | |||
|  | // 
 | |||
|  | // The above copyright notice and this permission notice shall be included in
 | |||
|  | // all copies or substantial portions of the Software.
 | |||
|  | // 
 | |||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |||
|  | // THE SOFTWARE.
 | |||
|  | 
 | |||
|  | #pragma once
 | |||
|  | #include "../2d/Sprite.h"
 | |||
|  | #include <functional>
 | |||
|  | 
 | |||
|  | namespace easy2d | |||
|  | { | |||
|  | 	class E2D_API Button | |||
|  | 		: public Sprite | |||
|  | 	{ | |||
|  | 		using Callback = std::function<void()>; | |||
|  | 
 | |||
|  | 	public: | |||
|  | 		Button(); | |||
|  | 
 | |||
|  | 		explicit Button( | |||
|  | 			Callback const& click		/* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		explicit Button( | |||
|  | 			Callback const& click,		/* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD> */ | |||
|  | 			Callback const& pressed,	/* <20><>ť<EFBFBD><C5A5><EFBFBD>»ص<C2BB><D8B5><EFBFBD><EFBFBD><EFBFBD> */ | |||
|  | 			Callback const& mouse_over,	/* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD> */ | |||
|  | 			Callback const& mouse_out	/* <20><>ť<EFBFBD>Ƴ<EFBFBD><C6B3>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		virtual ~Button(); | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1>ť״̬<D7B4><CCAC><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB>ǽ<EFBFBD><C7BD><EFBFBD>
 | |||
|  | 		bool IsEnable() const; | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void SetEnabled( | |||
|  | 			bool enabled | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void SetClickCallback( | |||
|  | 			const Callback& func | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void SetPressedCallback( | |||
|  | 			const Callback& func | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>밴ťʱ<C5A5>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void SetMouseOverCallback( | |||
|  | 			const Callback& func | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD>ťʱ<C5A5>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void SetMouseOutCallback( | |||
|  | 			const Callback& func | |||
|  | 		); | |||
|  | 
 | |||
|  | 	private: | |||
|  | 		enum class Status { Normal, Hover, Pressed }; | |||
|  | 
 | |||
|  | 		void SetStatus( | |||
|  | 			Status status | |||
|  | 		); | |||
|  | 
 | |||
|  | 		void UpdateStatus(Event const& evt); | |||
|  | 
 | |||
|  | 	private: | |||
|  | 		bool		enabled_; | |||
|  | 		bool		is_selected_; | |||
|  | 		Status		status_; | |||
|  | 		Callback	click_callback_; | |||
|  | 		Callback	pressed_callback_; | |||
|  | 		Callback	mouse_over_callback_; | |||
|  | 		Callback	mouse_out_callback_; | |||
|  | 	}; | |||
|  | } |