Magic_Game/core/components/Menu.cpp

97 lines
2.2 KiB
C++
Raw Normal View History

2018-10-03 22:02:46 +08:00
// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
2018-09-05 13:17:07 +08:00
#include "..\e2dcomponent.h"
2018-10-16 14:13:15 +08:00
easy2d::Menu::Menu()
2018-09-04 22:42:34 +08:00
: enabled_(true)
{
}
2018-10-16 14:13:15 +08:00
easy2d::Menu::Menu(const std::vector<Button*>& buttons)
2018-09-04 22:42:34 +08:00
: enabled_(true)
{
2018-08-12 14:30:28 +08:00
for (const auto& button : buttons)
{
2018-09-04 22:42:34 +08:00
this->AddButton(button);
}
}
2018-10-16 14:13:15 +08:00
bool easy2d::Menu::IsEnable() const
{
2018-09-04 22:42:34 +08:00
return enabled_;
}
2018-10-16 14:13:15 +08:00
size_t easy2d::Menu::GetButtonCount() const
{
2018-09-04 22:42:34 +08:00
return buttons_.size();
}
2018-10-16 14:13:15 +08:00
void easy2d::Menu::SetEnabled(bool enabled)
{
2018-09-04 22:42:34 +08:00
if (enabled_ != enabled)
{
2018-09-04 22:42:34 +08:00
enabled_ = enabled;
2018-09-04 22:42:34 +08:00
for (const auto& button : buttons_)
{
2018-09-04 22:42:34 +08:00
button->SetEnabled(enabled);
}
}
}
2018-10-16 14:13:15 +08:00
void easy2d::Menu::AddButton(Button * button)
{
if (button)
{
2018-09-04 22:42:34 +08:00
this->AddChild(button);
buttons_.push_back(button);
button->SetEnabled(enabled_);
}
}
2018-10-16 14:13:15 +08:00
bool easy2d::Menu::RemoveButton(Button * button)
{
2018-09-04 22:42:34 +08:00
if (buttons_.empty())
{
return false;
}
2018-09-04 22:42:34 +08:00
this->RemoveChild(button);
if (button)
{
2018-09-04 22:42:34 +08:00
auto iter = std::find(buttons_.begin(), buttons_.end(), button);
if (iter != buttons_.end())
{
2018-08-12 15:38:02 +08:00
// <20>Ƴ<EFBFBD><C6B3><EFBFBD>ťǰ<C5A5><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-04 22:42:34 +08:00
button->SetEnabled(true);
buttons_.erase(iter);
2018-08-12 15:38:02 +08:00
return true;
}
}
return false;
}
2018-05-10 14:16:36 +08:00
2018-10-16 14:13:15 +08:00
const std::vector<easy2d::Button*>& easy2d::Menu::GetAllButtons() const
2018-05-10 14:16:36 +08:00
{
2018-09-04 22:42:34 +08:00
return buttons_;
2018-05-10 14:16:36 +08:00
}