Magic_Game/core/objects/Task.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include "..\e2dobject.h"
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easy2d::Task::Task(const Callback & func, const std::wstring & name)
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: running_(true)
, stopped_(false)
, run_times_(0)
, total_times_(-1)
, delay_()
, callback_(func)
, name_(name)
{
}
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easy2d::Task::Task(const Callback & func, float delay, int times, const std::wstring & name)
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: running_(true)
, stopped_(false)
, run_times_(0)
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, delay_(Duration::Second * std::max(delay, 0.f))
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, total_times_(times)
, callback_(func)
, name_(name)
{
}
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void easy2d::Task::Start()
{
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running_ = true;
last_time_ = Time::Now();
}
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void easy2d::Task::Stop()
{
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running_ = false;
}
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void easy2d::Task::Update()
{
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if (total_times_ == 0)
{
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stopped_ = true;
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return;
}
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++run_times_;
last_time_ += delay_;
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if (callback_)
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{
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callback_();
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}
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if (run_times_ == total_times_)
{
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stopped_ = true;
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return;
}
}
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void easy2d::Task::ResetTime()
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{
last_time_ = Time::Now();
}
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bool easy2d::Task::IsReady() const
{
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if (running_)
{
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if (delay_.Milliseconds() == 0)
{
return true;
}
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if (Time::Now() - last_time_ >= delay_)
{
return true;
}
}
return false;
}
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bool easy2d::Task::IsRunning() const
{
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return running_;
}
const std::wstring& easy2d::Task::GetName() const
{
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return name_;
}