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										 |  |  | #include "..\e2dtool.h"
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										 |  |  | std::map<size_t, easy2d::Music*> easy2d::Player::musics_; | 
					
						
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										 |  |  | easy2d::Player::Player() | 
					
						
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										 |  |  | 	: volume_(1.f) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | easy2d::Player::~Player() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | bool easy2d::Player::Load(const std::wstring & file_path) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (file_path.empty()) | 
					
						
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										 |  |  | 		return false; | 
					
						
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							|  |  |  | 	Music * music = new (std::nothrow) Music(); | 
					
						
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							|  |  |  | 	if (music) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (music->Load(file_path)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			music->SetVolume(volume_); | 
					
						
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							|  |  |  | 			size_t hash_code = std::hash<std::wstring>{}(file_path); | 
					
						
							|  |  |  | 			musics_.insert(std::make_pair(hash_code, music)); | 
					
						
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										 |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 		{ | 
					
						
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										 |  |  | 			music->Release(); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool easy2d::Player::Play(const std::wstring & file_path, int loop_count) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (file_path.empty()) | 
					
						
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										 |  |  | 		return false; | 
					
						
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							|  |  |  | 	if (Load(file_path)) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		auto music = musics_[std::hash<std::wstring>{}(file_path)]; | 
					
						
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										 |  |  | 		if (music->Play(loop_count)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void easy2d::Player::Pause(const std::wstring & file_path) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (file_path.empty()) | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	size_t hash_code = std::hash<std::wstring>{}(file_path); | 
					
						
							|  |  |  | 	if (musics_.end() != musics_.find(hash_code)) | 
					
						
							|  |  |  | 		musics_[hash_code]->Pause(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Player::Resume(const std::wstring & file_path) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (file_path.empty()) | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	size_t hash_code = std::hash<std::wstring>{}(file_path); | 
					
						
							|  |  |  | 	if (musics_.end() != musics_.find(hash_code)) | 
					
						
							|  |  |  | 		musics_[hash_code]->Resume(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Player::Stop(const std::wstring & file_path) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (file_path.empty()) | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	size_t hash_code = std::hash<std::wstring>{}(file_path); | 
					
						
							|  |  |  | 	if (musics_.end() != musics_.find(hash_code)) | 
					
						
							|  |  |  | 		musics_[hash_code]->Stop(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | bool easy2d::Player::IsPlaying(const std::wstring & file_path) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (file_path.empty()) | 
					
						
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										 |  |  | 		return false; | 
					
						
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										 |  |  | 	size_t hash_code = std::hash<std::wstring>{}(file_path); | 
					
						
							|  |  |  | 	if (musics_.end() != musics_.find(hash_code)) | 
					
						
							|  |  |  | 		return musics_[hash_code]->IsPlaying(); | 
					
						
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										 |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool easy2d::Player::Load(Resource& res) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	size_t hash_code = res.GetHashCode(); | 
					
						
							|  |  |  | 	if (musics_.end() != musics_.find(hash_code)) | 
					
						
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										 |  |  | 		return true; | 
					
						
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							|  |  |  | 	Music * music = new (std::nothrow) Music(); | 
					
						
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							|  |  |  | 	if (music) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (music->Load(res)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			music->SetVolume(volume_); | 
					
						
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										 |  |  | 			musics_.insert(std::make_pair(hash_code, music)); | 
					
						
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										 |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 		{ | 
					
						
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										 |  |  | 			music->Release(); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool easy2d::Player::Play(Resource& res, int loop_count) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	if (Load(res)) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		size_t hash_code = res.GetHashCode(); | 
					
						
							|  |  |  | 		auto music = musics_[hash_code]; | 
					
						
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										 |  |  | 		if (music->Play(loop_count)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void easy2d::Player::Pause(Resource& res) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	size_t hash_code = res.GetHashCode(); | 
					
						
							|  |  |  | 	if (musics_.end() != musics_.find(hash_code)) | 
					
						
							|  |  |  | 		musics_[hash_code]->Pause(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Player::Resume(Resource& res) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	size_t hash_code = res.GetHashCode(); | 
					
						
							|  |  |  | 	if (musics_.end() != musics_.find(hash_code)) | 
					
						
							|  |  |  | 		musics_[hash_code]->Resume(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Player::Stop(Resource& res) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	size_t hash_code = res.GetHashCode(); | 
					
						
							|  |  |  | 	if (musics_.end() != musics_.find(hash_code)) | 
					
						
							|  |  |  | 		musics_[hash_code]->Stop(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | bool easy2d::Player::IsPlaying(Resource& res) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	size_t hash_code = res.GetHashCode(); | 
					
						
							|  |  |  | 	if (musics_.end() != musics_.find(hash_code)) | 
					
						
							|  |  |  | 		return musics_[hash_code]->IsPlaying(); | 
					
						
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										 |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | float easy2d::Player::GetVolume() const | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	return volume_; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void easy2d::Player::SetVolume(float volume) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	volume_ = std::min(std::max(volume, -224.f), 224.f); | 
					
						
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										 |  |  | 	for (const auto& pair : musics_) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		pair.second->SetVolume(volume_); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void easy2d::Player::PauseAll() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	for (const auto& pair : musics_) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		pair.second->Pause(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void easy2d::Player::ResumeAll() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	for (const auto& pair : musics_) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		pair.second->Resume(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void easy2d::Player::StopAll() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	for (const auto& pair : musics_) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		pair.second->Stop(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void easy2d::Player::ClearCache() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	if (musics_.empty()) | 
					
						
							|  |  |  | 		return; | 
					
						
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							|  |  |  | 	for (const auto& pair : musics_) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		pair.second->Release(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	musics_.clear(); | 
					
						
							|  |  |  | } |