Magic_Game/core/utils/Ref.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include "..\e2dobject.h"
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easy2d::Ref::Ref()
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD>󱻴<EFBFBD><F3B1BBB4><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ζ<EFBFBD><CEB6><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
ref_count_ = 1;
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}
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easy2d::Ref::~Ref()
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{
}
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LONG easy2d::Ref::Retain()
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{
return ::InterlockedIncrement(&ref_count_);
}
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LONG easy2d::Ref::Release()
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{
LONG new_count = ::InterlockedDecrement(&ref_count_);
if (new_count <= 0)
{
delete this;
return 0;
}
return new_count;
}
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LONG easy2d::Ref::GetRefCount() const
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{
return ref_count_;
}