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										 |  |  |  | #include "..\eactions.h"
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							|  |  |  |  | #include <stdarg.h>
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										 |  |  |  | e2d::EActionSequence::EActionSequence() : | 
					
						
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										 |  |  |  | 	m_nActionIndex(0) | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | e2d::EActionSequence::EActionSequence(int number, EAction * action1, ...) : | 
					
						
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										 |  |  |  | 	m_nActionIndex(0) | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  | 	EAction ** ppAction = &action1; | 
					
						
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							|  |  |  |  | 	while (number > 0) | 
					
						
							|  |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		this->addAction(*ppAction); | 
					
						
							|  |  |  |  | 		ppAction++; | 
					
						
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										 |  |  |  | 		number--; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | e2d::EActionSequence::~EActionSequence() | 
					
						
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										 |  |  |  | { | 
					
						
							|  |  |  |  | 	for (auto action : m_vActions) | 
					
						
							|  |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		SafeRelease(&action); | 
					
						
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										 |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::EActionSequence::_init() | 
					
						
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										 |  |  |  | { | 
					
						
							|  |  |  |  | 	EAction::_init(); | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	if (m_pTarget) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		for (auto action : m_vActions) | 
					
						
							|  |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			action->setTarget(m_pTarget); | 
					
						
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										 |  |  |  | 		} | 
					
						
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										 |  |  |  | 	} | 
					
						
							|  |  |  |  | 	// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	m_vActions[0]->_init(); | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::EActionSequence::_callOn() | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	EAction::_callOn(); | 
					
						
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										 |  |  |  | 	auto &action = m_vActions[m_nActionIndex]; | 
					
						
							|  |  |  |  | 	action->_callOn(); | 
					
						
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										 |  |  |  | 	if (action->_isEnding()) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		m_nActionIndex++; | 
					
						
							|  |  |  |  | 		if (m_nActionIndex == m_vActions.size()) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			this->stop(); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 		else | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			m_vActions[m_nActionIndex]->_init(); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::EActionSequence::_reset() | 
					
						
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										 |  |  |  | { | 
					
						
							|  |  |  |  | 	EAction::_reset(); | 
					
						
							|  |  |  |  | 	for (auto action : m_vActions) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		action->_reset(); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 	m_nActionIndex = 0; | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::EActionSequence::addAction(EAction * action) | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	if (action) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		m_vActions.push_back(action); | 
					
						
							|  |  |  |  | 		action->retain(); | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | e2d::EActionSequence * e2d::EActionSequence::clone() const | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	auto a = new EActionSequence(); | 
					
						
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										 |  |  |  | 	for (auto action : m_vActions) | 
					
						
							|  |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		a->addAction(action->clone()); | 
					
						
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										 |  |  |  | 	} | 
					
						
							|  |  |  |  | 	return a; | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | e2d::EActionSequence * e2d::EActionSequence::reverse(bool actionReverse) const | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	auto a = new EActionSequence(); | 
					
						
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										 |  |  |  | 	for (auto action : a->m_vActions) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		if (actionReverse) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			a->addAction(action->reverse()); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 		else | 
					
						
							|  |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			a->addAction(action->clone()); | 
					
						
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										 |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 	a->m_vActions.reserve(m_vActions.size()); | 
					
						
							|  |  |  |  | 	return a; | 
					
						
							|  |  |  |  | } |