Magic_Game/src/kiwano/2d/Layer.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/2d/Layer.h>
#include <kiwano/renderer/Renderer.h>
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namespace kiwano
{
Layer::Layer()
: swallow_(false)
{
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auto handler = Closure(this, &Layer::HandleMessages);
AddListener(event::MouseDown, handler);
AddListener(event::MouseUp, handler);
AddListener(event::MouseMove, handler);
AddListener(event::MouseWheel, handler);
AddListener(event::KeyDown, handler);
AddListener(event::KeyUp, handler);
AddListener(event::KeyChar, handler);
}
Layer::~Layer()
{
}
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void Layer::SetClipRect(Rect const& clip_rect)
{
area_.SetAreaRect(clip_rect);
}
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void Layer::SetOpacity(float opacity)
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{
// Actor::SetOpacity(opacity);
area_.SetOpacity(opacity);
}
void Layer::SetMaskGeometry(Geometry const& mask)
{
area_.SetMaskGeometry(mask);
}
void Layer::SetMaskTransform(Matrix3x2 const& transform)
{
area_.SetMaskTransform(transform);
}
void Layer::Dispatch(Event* evt)
{
if (!IsVisible())
return;
if (!swallow_)
{
ActorPtr prev;
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for (auto child = GetAllChildren().last_item(); child; child = prev)
{
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prev = child->prev_item();
child->Dispatch(evt);
}
}
EventDispatcher::Dispatch(evt);
}
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void Layer::Render(RenderTarget* rt)
{
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PrepareRender(rt);
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rt->PushLayer(area_);
Actor::Render(rt);
rt->PopLayer();
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}
void Layer::HandleMessages(Event* evt)
{
if (evt->type == event::MouseDown)
{
auto real_evt = evt->SafeCast<MouseDownEvent>();
OnMouseButtonDown(real_evt->button, real_evt->pos);
}
else if (evt->type == event::MouseUp)
{
auto real_evt = evt->SafeCast<MouseUpEvent>();
OnMouseButtonUp(real_evt->button, real_evt->pos);
}
else if (evt->type == event::MouseMove)
{
auto real_evt = evt->SafeCast<MouseMoveEvent>();
OnMouseMoved(real_evt->pos);
}
else if (evt->type == event::MouseWheel)
{
auto real_evt = evt->SafeCast<MouseWheelEvent>();
OnMouseWheel(real_evt->wheel);
}
else if (evt->type == event::KeyDown)
{
auto real_evt = evt->SafeCast<KeyDownEvent>();
OnKeyDown(real_evt->code);
}
else if (evt->type == event::KeyUp)
{
auto real_evt = evt->SafeCast<KeyUpEvent>();
OnKeyUp(real_evt->code);
}
else if (evt->type == event::KeyChar)
{
auto real_evt = evt->SafeCast<KeyCharEvent>();
OnChar(real_evt->value);
}
}
}