2017-09-27 17:56:28 +08:00
										 
									 
								 
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								#include "..\easy2d.h"
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								#include <assert.h>
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								Action::Action() :
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									m_bRunning(true),
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									m_bStop(false),
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									m_pParent(nullptr)
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								{
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									// Ĭ<>϶<EFBFBD><CFB6><EFBFBD> 15ms <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
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									setInterval(15);
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											2017-09-30 16:18:45 +08:00
										 
									 
								 
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									// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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									this->retain();
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											2017-09-27 17:56:28 +08:00
										 
									 
								 
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								}
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								Action::~Action()
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								{
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								}
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								bool Action::isRunning()
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								{
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									return m_bRunning;
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								}
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								void Action::start()
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								{
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									m_bRunning = true;
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								}
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								void Action::resume()
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								{
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									m_bRunning = true;
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								}
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								void Action::pause()
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								{
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									m_bRunning = false;
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								}
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								void Action::stop()
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								{
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									m_bStop = true;
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								}
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								void Action::setInterval(UINT ms)
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								{
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									// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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									LARGE_INTEGER nFreq;
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									QueryPerformanceFrequency(&nFreq);
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									m_nAnimationInterval.QuadPart = (LONGLONG)(ms / 1000.0 * nFreq.QuadPart);
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									// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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									this->m_nMilliSeconds = ms;
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								}
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								Action * Action::reverse() const
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								{
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									assert(0);
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									return nullptr;
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								}
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