2017-09-27 17:56:28 +08:00
										 
									 
								 
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								#include "..\easy2d.h"
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								ActionDelay::ActionDelay(float duration)
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								{
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									setInterval(UINT(duration * 1000));
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								}
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								ActionDelay::~ActionDelay()
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								{
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								}
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											2017-09-30 16:18:45 +08:00
										 
									 
								 
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								ActionDelay * ActionDelay::copy() const
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								{
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											2017-09-30 16:18:45 +08:00
										 
									 
								 
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									return new ActionDelay(m_nMilliSeconds / 1000.0f);
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											2017-09-27 17:56:28 +08:00
										 
									 
								 
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								}
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								void ActionDelay::_init()
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								{
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									// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
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									QueryPerformanceCounter(&m_nLast);
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								}
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								bool ActionDelay::_exec(LARGE_INTEGER nNow)
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								{
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									if (m_bStop) return true;
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									if (!m_bRunning) return false;
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									// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>㹻
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									if (nNow.QuadPart - m_nLast.QuadPart > m_nAnimationInterval.QuadPart)
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									{
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										return true;
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									}
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									return false;
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								}
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								void ActionDelay::_reset()
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								{
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									// <20><><EFBFBD>¼<EFBFBD>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
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									QueryPerformanceCounter(&m_nLast);
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								}
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