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								#include "..\easy2d.h"
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								ActionMoveBy::ActionMoveBy(float duration, CVector vec) :
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									Animation(duration)
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								{
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									m_MoveVector = vec;
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								}
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								ActionMoveBy::~ActionMoveBy()
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								{
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								}
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								void ActionMoveBy::_init()
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								{
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									Animation::_init();
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									m_BeginPos = m_pParent->getPos();
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								}
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								bool ActionMoveBy::_exec(LARGE_INTEGER nNow)
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								{
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									if (m_bStop) return true;
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									if (!m_bRunning) return false;
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									while (Animation::_exec(nNow))
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									{
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										// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>λ<EFBFBD><CEBB>
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										float scale = float(m_nDuration) / m_nTotalDuration;
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										// <20>ƶ<EFBFBD> Sprite
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										m_pParent->setPos(int(m_BeginPos.x + m_MoveVector.x * scale), 
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											int(m_BeginPos.y + m_MoveVector.y * scale));
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										// <20>ж϶<D0B6><CFB6><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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										if (_isEnd())
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										{
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											return true;
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										}
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									}
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									return false;
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								}
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								void ActionMoveBy::_reset()
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								{
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									Animation::_reset();
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								}
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								ActionMoveBy * ActionMoveBy::copy() const
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								{
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									return new ActionMoveBy(m_nMilliSeconds / 1000.0f, m_MoveVector);
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								}
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								ActionMoveBy * ActionMoveBy::reverse() const
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								{
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									return new ActionMoveBy(m_nTotalDuration / 1000.0f, CVector(-m_MoveVector.x, -m_MoveVector.y));
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								}
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