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								#include "..\easy2d.h"
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								#include <stdarg.h>
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								ActionSequence::ActionSequence() :
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									m_nActionIndex(0)
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								{
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								}
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								ActionSequence::ActionSequence(int number, Action * action1, ...) :
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									m_nActionIndex(0)
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								{
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									va_list params;
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									va_start(params, number);
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									while (number > 0)
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									{
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										this->addAction(va_arg(params, Action*));
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										number--;
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									}
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									va_end(params);
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								}
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								ActionSequence::~ActionSequence()
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								{
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									for (auto action : m_vActions)
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									{
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										SAFE_RELEASE(action);
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									}
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								}
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								void ActionSequence::_init()
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								{
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									for (auto action : m_vActions)
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									{
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										action->m_pParent = m_pParent;
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									}
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									m_vActions[0]->_init();
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								}
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								bool ActionSequence::_exec(LARGE_INTEGER nNow)
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								{
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									if (m_bStop) return true;
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									if (!m_bRunning) return false;
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									if (m_vActions[m_nActionIndex]->_exec(nNow))
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									{
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										m_nActionIndex++;
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										if (m_nActionIndex == m_vActions.size())
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										{
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											return true;
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										}
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										else
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										{
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											m_vActions[m_nActionIndex]->_init();
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										}
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									}
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									return false;
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								}
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								void ActionSequence::_reset()
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								{
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									for (auto action : m_vActions)
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									{
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										action->_reset();
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									}
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									m_nActionIndex = 0;
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								}
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								void ActionSequence::addAction(Action * action)
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								{
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									m_vActions.push_back(action);
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									action->retain();
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								}
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								ActionSequence * ActionSequence::copy() const
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								{
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									auto a = new ActionSequence();
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									for (auto action : m_vActions)
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									{
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										a->addAction(action->copy());
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									}
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									return a;
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								}
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								ActionSequence * ActionSequence::reverse(bool actionReverse) const
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								{
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									auto a = new ActionSequence();
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									for (auto action : a->m_vActions)
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									{
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										if (actionReverse)
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										{
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											a->addAction(action->reverse());
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										}
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										else
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										{
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											a->addAction(action->copy());
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										}
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									}
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									// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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									a->m_vActions.reserve(m_vActions.size());
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									return a;
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								}
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