Magic_Game/src/kiwano/2d/FrameSequence.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/2d/include-forwards.h>
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namespace kiwano
{
// <20><><EFBFBD><EFBFBD>֡
class KGE_API FrameSequence
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: public ObjectBase
{
public:
FrameSequence();
explicit FrameSequence(
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Vector<FramePtr> const& frames /* ֡<><D6A1><EFBFBD><EFBFBD> */
);
virtual ~FrameSequence();
// <20><><EFBFBD>ӹؼ<D3B9>֡
void AddFrame(
FramePtr frame
);
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>ؼ<EFBFBD>֡
void AddFrames(
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Vector<FramePtr> const& frames
);
// <20><>ȡ<EFBFBD>ؼ<EFBFBD>֡
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FramePtr GetFrame(size_t index) const;
// <20><>ȡ<EFBFBD>ؼ<EFBFBD>֡
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Vector<FramePtr> const& GetFrames() const;
// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
FrameSequencePtr Clone() const;
// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
FrameSequencePtr Reverse() const;
protected:
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Vector<FramePtr> frames_;
};
}