Magic_Game/core/e2dmacros.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#pragma once
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#ifndef WINVER
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# define WINVER 0x0700 // Allow use of features specific to Windows 7 or later
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#endif
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#ifndef _WIN32_WINNT
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# define _WIN32_WINNT 0x0700 // Allow use of features specific to Windows 7 or later
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#endif
#ifndef NTDDI_VERSION
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# define NTDDI_VERSION NTDDI_WIN7
#endif
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#ifndef UNICODE
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# define UNICODE
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#endif
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// Exclude rarely-used items from Windows headers
#ifndef WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN
#endif
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#ifndef DIRECTINPUT_VERSION
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# define DIRECTINPUT_VERSION 0x0800
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#endif
#ifndef INITGUID
# define INITGUID
#endif
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// Windows Header Files
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#include <windows.h>
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#include <wincodec.h>
#include <mmsystem.h>
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#include <d2d1.h>
#include <dwrite.h>
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#include <dinput.h>
#include <xaudio2.h>
#include <mfapi.h>
#include <mfidl.h>
#include <mfreadwrite.h>
#include <shlwapi.h>
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// C++ RunTime Header Files
#include <map>
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#include <set>
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#include <list>
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#include <stack>
#include <vector>
#include <random>
#include <utility>
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#include <chrono>
#include <sstream>
#include <functional>
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#include <algorithm>
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// Import Libraries
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#pragma comment(lib, "d2d1.lib")
#pragma comment(lib, "dwrite.lib")
#pragma comment(lib, "windowscodecs.lib")
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#pragma comment(lib, "winmm.lib")
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#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "xaudio2.lib")
#pragma comment(lib, "mfplat.lib")
#pragma comment(lib, "mfreadwrite.lib")
#pragma comment(lib, "shlwapi.lib")
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#ifndef HINST_THISCOMPONENT
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EXTERN_C IMAGE_DOS_HEADER __ImageBase;
# define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
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#endif
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#if _MSC_VER >= 1800
# define E2D_OP_EXPLICIT explicit
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#else
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# define E2D_OP_EXPLICIT
#endif
#if _MSC_VER >= 1900
# define E2D_NOEXCEPT noexcept
#else
# define E2D_NOEXCEPT throw()
#endif
#if _MSC_VER >= 1800
# define E2D_DISABLE_COPY(Class) \
Class(const Class &) = delete; \
Class & operator= (const Class &) = delete
#else
# define E2D_DISABLE_COPY(Class) \
Class(const Class &); \
Class & operator= (const Class &)
#endif
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#ifdef max
# undef max
#endif
#ifdef min
# undef min
#endif
#ifdef UNICODE
# define OutputDebugStringEx OutputDebugStringExW
#else
# define OutputDebugStringEx OutputDebugStringExA
#endif
#ifndef E2D_WARNING
# if defined( DEBUG ) || defined( _DEBUG )
# define E2D_WARNING(msg, ...) do { OutputDebugStringExW(L"Warning: " _CRT_WIDE(#msg) L"\n", __VA_ARGS__); } while(0)
# else
# define E2D_WARNING(msg, ...) ((void)0)
# endif
#endif
#ifndef E2D_WARNING_IF
# if defined( DEBUG ) || defined( _DEBUG )
# define E2D_WARNING_IF(exp, msg, ...) do { if (exp) { OutputDebugStringExW(L"Warning: " _CRT_WIDE(#msg) L"\n", __VA_ARGS__); } } while(0)
# else
# define E2D_WARNING_IF(exp, msg, ...) ((void)0)
# endif
#endif
void OutputDebugStringExW(LPCWSTR pszOutput, ...)
{
va_list args = NULL;
va_start(args, pszOutput);
size_t nLen = _vscwprintf(pszOutput, args) + 1;
const wchar_t* psBuffer = new wchar_t[nLen];
_vsnwprintf_s(psBuffer, nLen, nLen, pszOutput, args);
va_end(args);
OutputDebugStringW(psBuffer);
delete [] psBuffer;
}
void OutputDebugStringExA(LPCSTR pszOutput, ...)
{
va_list args = NULL;
va_start(args, pszOutput);
size_t nLen = _vscprintf(pszOutput, args) + 1;
const char* psBuffer = new char[nLen];
_vsnprintf_s(psBuffer, nLen, nLen, pszOutput, args);
va_end(args);
OutputDebugStringA(psBuffer);
delete [] psBuffer;
}