Magic_Game/core/e2dtool.h

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2018-10-03 22:02:46 +08:00
// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#pragma once
#include "e2dutil.h"
#include "e2dimpl.h"
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namespace easy2d
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Random
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{
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public:
// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
template<typename T>
static inline T Range(T min, T max)
{
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return easy2d::Random::RandomInt(min, max);
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}
// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static inline float Range(float min, float max)
{
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return easy2d::Random::RandomReal(min, max);
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}
// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static inline double Range(double min, double max)
{
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return easy2d::Random::RandomReal(min, max);
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}
private:
template<typename T>
static T RandomInt(T min, T max)
{
std::uniform_int_distribution<T> dist(min, max);
return dist(Random::GetEngine());
}
template<typename T>
static T RandomReal(T min, T max)
{
std::uniform_real_distribution<T> dist(min, max);
return dist(Random::GetEngine());
}
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static std::default_random_engine &GetEngine();
};
// <20><><EFBFBD><EFBFBD>
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class Music
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: public Ref
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{
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public:
Music();
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virtual ~Music();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
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bool Load(
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const easy2d::String& file_path /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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bool Load(
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const Resource& res
);
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// <20><><EFBFBD><EFBFBD>
bool Play(
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int loop_count = 0 /* <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (-1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) */
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);
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// <20><>ͣ
void Pause();
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// <20><><EFBFBD><EFBFBD>
void Resume();
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// ֹͣ
void Stop();
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// <20>رղ<D8B1><D5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
void Close();
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// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>
bool IsPlaying() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
float GetVolume() const;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool SetVolume(
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float volume /* 1 Ϊԭʼ<D4AD><CABC><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> 1 Ϊ<>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD>, 0 Ϊ<><CEAA>С<EFBFBD><D0A1><EFBFBD><EFBFBD> */
);
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// <20><>ȡ IXAudio2SourceVoice <20><><EFBFBD><EFBFBD>
IXAudio2SourceVoice * GetSourceVoice() const;
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protected:
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E2D_DISABLE_COPY(Music);
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protected:
bool opened_;
bool playing_;
UINT32 size_;
BYTE* wave_data_;
IXAudio2SourceVoice* voice_;
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};
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// <20><><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD>
class Player
{
public:
Player();
~Player();
// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
bool Load(
const String& file_path /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool Play(
const String& file_path, /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
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int loop_count = 0 /* <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (-1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) */
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);
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
void Pause(
const String& file_path /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void Resume(
const String& file_path /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
void Stop(
const String& file_path /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>״̬
bool IsPlaying(
const String& file_path /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
bool Load(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool Play(
const Resource& res, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
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int loop_count = 0 /* <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (-1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) */
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);
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
void Pause(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void Resume(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
);
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
void Stop(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>״̬
bool IsPlaying(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
float GetVolume() const;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetVolume(
float volume /* 1.0 Ϊԭʼ<D4AD><CABC><EFBFBD><EFBFBD> */
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);
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void PauseAll();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ResumeAll();
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void StopAll();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static void ClearCache();
protected:
E2D_DISABLE_COPY(Player);
protected:
float volume_;
static std::map<size_t, Music*> musics_;
};
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// <20><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Data
{
public:
Data(
const String& key, /* <20><>ֵ */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool Exists() const;
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// <20><><EFBFBD><EFBFBD> int <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveInt(
int value
);
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// <20><><EFBFBD><EFBFBD> float <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveFloat(
float value
);
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// <20><><EFBFBD><EFBFBD> double <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveDouble(
double value
);
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// <20><><EFBFBD><EFBFBD> bool <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveBool(
bool value
);
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// <20><><EFBFBD><EFBFBD> String <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveString(
const String& value
);
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// <20><>ȡ int <20><><EFBFBD>͵<EFBFBD>ֵ
int GetInt() const;
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// <20><>ȡ float <20><><EFBFBD>͵<EFBFBD>ֵ
float GetFloat() const;
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// <20><>ȡ double <20><><EFBFBD>͵<EFBFBD>ֵ
double GetDouble() const;
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// <20><>ȡ bool <20><><EFBFBD>͵<EFBFBD>ֵ
bool GetBool() const;
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// <20><>ȡ <20>ַ<EFBFBD><D6B7><EFBFBD> <20><><EFBFBD>͵<EFBFBD>ֵ
String GetString();
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protected:
String key_;
String field_;
const String& data_path_;
};
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// <20>ļ<EFBFBD>
class File
{
public:
File();
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File(
const String& file_name
);
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virtual ~File();
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// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
bool Open(
const String& file_name
);
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// <20>ļ<EFBFBD><C4BC>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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bool Exists() const;
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// ɾ<><C9BE><EFBFBD>ļ<EFBFBD>
bool Delete();
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// <20><>ȡ<EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>
const String& GetPath() const;
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// <20><>ȡ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>չ<EFBFBD><D5B9>
String GetExtension() const;
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// <20>ͷ<EFBFBD><CDB7><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>ʱ<EFBFBD>ļ<EFBFBD>Ŀ¼
static File Extract(
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const Resource& res, /* <20><>Դ */
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const String& dest_file_name /* Ŀ<><C4BF><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD> */
);
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// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
static void AddSearchPath(
const String& path
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC>Ի<EFBFBD><D4BB><EFBFBD>
static File ShowOpenDialog(
const String& title = L"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", /* <20>Ի<EFBFBD><D4BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
const String& filter = L"" /* ɸѡ<C9B8><D1A1>չ<EFBFBD><D5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "*.jpg;*.jpeg" */
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC>Ի<EFBFBD><D4BB><EFBFBD>
static File ShowSaveDialog(
const String& title = L"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", /* <20>Ի<EFBFBD><D4BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
const String& def_file = L"", /* Ĭ<>ϱ<EFBFBD><CFB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD> */
const String& def_ext = L"" /* Ĭ<><C4AC>׷<EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD>չ<EFBFBD><D5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "txt" */
);
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protected:
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String file_path_;
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static std::list<String> search_paths_;
};
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// ·<><C2B7>
class Path
{
public:
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ݵ<EFBFBD>Ĭ<EFBFBD>ϱ<EFBFBD><CFB1><EFBFBD>·<EFBFBD><C2B7>
static const String& GetDataPath();
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// <20><>ȡ<EFBFBD><C8A1>ʱ<EFBFBD>ļ<EFBFBD>Ŀ¼
static const String& GetTemporaryPath();
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// <20><>ȡ LocalAppData Ŀ¼
static const String& GetLocalAppDataPath();
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// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
static const String& GetExeFilePath();
};
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}