2018-10-03 22:02:46 +08:00
|
|
|
|
// Copyright (c) 2016-2018 Easy2D - Nomango
|
|
|
|
|
|
//
|
|
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
|
|
|
|
// in the Software without restriction, including without limitation the rights
|
|
|
|
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
|
|
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
|
|
//
|
|
|
|
|
|
// The above copyright notice and this permission notice shall be included in
|
|
|
|
|
|
// all copies or substantial portions of the Software.
|
|
|
|
|
|
//
|
|
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
|
|
// THE SOFTWARE.
|
|
|
|
|
|
|
2017-10-20 00:59:26 +08:00
|
|
|
|
#pragma once
|
2018-09-05 13:33:39 +08:00
|
|
|
|
#include "e2dutil.h"
|
2017-10-20 00:59:26 +08:00
|
|
|
|
|
2018-10-16 14:13:15 +08:00
|
|
|
|
namespace easy2d
|
2017-10-20 00:59:26 +08:00
|
|
|
|
{
|
|
|
|
|
|
|
2018-01-30 16:45:38 +08:00
|
|
|
|
|
2018-09-05 13:38:30 +08:00
|
|
|
|
class Game;
|
|
|
|
|
|
class Scene;
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
2018-09-10 20:55:20 +08:00
|
|
|
|
class Transition
|
|
|
|
|
|
: public Ref
|
2018-09-05 13:38:30 +08:00
|
|
|
|
{
|
|
|
|
|
|
friend class Game;
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
explicit Transition(
|
|
|
|
|
|
float duration
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
virtual ~Transition();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
bool IsDone();
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
|
2018-09-10 15:28:19 +08:00
|
|
|
|
virtual void Init(
|
|
|
|
|
|
Scene * prev,
|
2018-10-03 18:04:04 +08:00
|
|
|
|
Scene * next,
|
|
|
|
|
|
Game * game
|
2018-09-05 13:38:30 +08:00
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
|
|
|
|
|
|
virtual void Update();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
|
|
|
|
|
|
virtual void Draw();
|
|
|
|
|
|
|
|
|
|
|
|
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
|
|
|
|
|
|
virtual void Stop();
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
|
|
|
|
|
|
virtual void Reset() { };
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
bool done_;
|
|
|
|
|
|
float duration_;
|
2018-09-11 17:54:21 +08:00
|
|
|
|
float process_;
|
2018-09-05 13:38:30 +08:00
|
|
|
|
Time started_;
|
2018-09-11 00:37:52 +08:00
|
|
|
|
Size window_size_;
|
2018-09-05 13:38:30 +08:00
|
|
|
|
Scene* out_scene_;
|
|
|
|
|
|
Scene* in_scene_;
|
|
|
|
|
|
ID2D1Layer * out_layer_;
|
|
|
|
|
|
ID2D1Layer * in_layer_;
|
|
|
|
|
|
D2D1_LAYER_PARAMETERS out_layer_param_;
|
|
|
|
|
|
D2D1_LAYER_PARAMETERS in_layer_param_;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD>뵭<EFBFBD><EBB5AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
2018-09-10 20:55:20 +08:00
|
|
|
|
class FadeTransition
|
|
|
|
|
|
: public Transition
|
2018-09-05 13:38:30 +08:00
|
|
|
|
{
|
|
|
|
|
|
public:
|
|
|
|
|
|
explicit FadeTransition(
|
|
|
|
|
|
float duration /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
|
|
|
|
|
|
virtual void Update() override;
|
|
|
|
|
|
|
2018-09-10 15:28:19 +08:00
|
|
|
|
virtual void Init(
|
|
|
|
|
|
Scene * prev,
|
2018-10-03 18:04:04 +08:00
|
|
|
|
Scene * next,
|
|
|
|
|
|
Game * game
|
2018-09-05 13:38:30 +08:00
|
|
|
|
) override;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
2018-09-10 20:55:20 +08:00
|
|
|
|
class EmergeTransition
|
|
|
|
|
|
: public Transition
|
2018-09-05 13:38:30 +08:00
|
|
|
|
{
|
|
|
|
|
|
public:
|
|
|
|
|
|
explicit EmergeTransition(
|
2018-09-11 15:12:25 +08:00
|
|
|
|
float duration /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
|
2018-09-05 13:38:30 +08:00
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
virtual void Update() override;
|
|
|
|
|
|
|
2018-09-10 15:28:19 +08:00
|
|
|
|
virtual void Init(
|
|
|
|
|
|
Scene * prev,
|
2018-10-03 18:04:04 +08:00
|
|
|
|
Scene * next,
|
|
|
|
|
|
Game * game
|
2018-09-05 13:38:30 +08:00
|
|
|
|
) override;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD>
|
2018-09-10 20:55:20 +08:00
|
|
|
|
class BoxTransition
|
|
|
|
|
|
: public Transition
|
2018-09-05 13:38:30 +08:00
|
|
|
|
{
|
|
|
|
|
|
public:
|
|
|
|
|
|
explicit BoxTransition(
|
|
|
|
|
|
float duration /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
virtual void Update() override;
|
|
|
|
|
|
|
2018-09-10 15:28:19 +08:00
|
|
|
|
virtual void Init(
|
|
|
|
|
|
Scene * prev,
|
2018-10-03 18:04:04 +08:00
|
|
|
|
Scene * next,
|
|
|
|
|
|
Game * game
|
2018-09-05 13:38:30 +08:00
|
|
|
|
) override;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
2018-09-11 15:12:25 +08:00
|
|
|
|
// λ<>ƹ<EFBFBD><C6B9><EFBFBD>
|
2018-09-10 20:55:20 +08:00
|
|
|
|
class MoveTransition
|
|
|
|
|
|
: public Transition
|
2018-09-05 13:38:30 +08:00
|
|
|
|
{
|
|
|
|
|
|
public:
|
|
|
|
|
|
explicit MoveTransition(
|
2018-09-11 15:12:25 +08:00
|
|
|
|
float moveDuration, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
|
|
|
|
|
|
Direction direction = Direction::Left /* <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD> */
|
2018-09-05 13:38:30 +08:00
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
virtual void Update() override;
|
|
|
|
|
|
|
2018-09-10 15:28:19 +08:00
|
|
|
|
virtual void Init(
|
|
|
|
|
|
Scene * prev,
|
2018-10-03 18:04:04 +08:00
|
|
|
|
Scene * next,
|
|
|
|
|
|
Game * game
|
2018-09-05 13:38:30 +08:00
|
|
|
|
) override;
|
|
|
|
|
|
|
|
|
|
|
|
virtual void Reset() override;
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
Direction direction_;
|
|
|
|
|
|
Point pos_delta_;
|
|
|
|
|
|
Point start_pos_;
|
|
|
|
|
|
};
|
2017-10-21 19:09:31 +08:00
|
|
|
|
|
2018-09-11 15:12:25 +08:00
|
|
|
|
|
|
|
|
|
|
// <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
|
|
|
|
|
|
class RotationTransition
|
|
|
|
|
|
: public Transition
|
|
|
|
|
|
{
|
|
|
|
|
|
public:
|
2018-09-11 17:54:21 +08:00
|
|
|
|
explicit RotationTransition(
|
2018-09-11 15:12:25 +08:00
|
|
|
|
float moveDuration, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
|
|
|
|
|
|
float rotation = 360 /* <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD> */
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
virtual void Update() override;
|
|
|
|
|
|
|
|
|
|
|
|
virtual void Init(
|
|
|
|
|
|
Scene * prev,
|
2018-10-03 18:04:04 +08:00
|
|
|
|
Scene * next,
|
|
|
|
|
|
Game * game
|
2018-09-11 15:12:25 +08:00
|
|
|
|
) override;
|
|
|
|
|
|
|
|
|
|
|
|
virtual void Reset() override;
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
float rotation_;
|
2018-09-11 17:54:21 +08:00
|
|
|
|
};
|
2018-09-11 15:12:25 +08:00
|
|
|
|
|
2017-10-20 00:59:26 +08:00
|
|
|
|
}
|