Magic_Game/src/kiwano/renderer/Font.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/renderer/FontCollection.h>
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namespace kiwano
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸֵ
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struct FontWeight
{
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enum Value : std::uint32_t
{
Thin = 100U,
ExtraLight = 200U,
Light = 300U,
Normal = 400U,
Medium = 500U,
Bold = 700U,
ExtraBold = 800U,
Black = 900U,
ExtraBlack = 950U
};
};
// <20><><EFBFBD><EFBFBD>
class Font
{
public:
String family; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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float size; // <20>ֺ<EFBFBD>
std::uint32_t weight; // <20><>ϸֵ
bool italic; // <20>Ƿ<EFBFBD>б<EFBFBD><D0B1>
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FontCollection collection; // <20><><EFBFBD>
public:
Font(
String const& family = L"",
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float size = 18,
std::uint32_t weight = FontWeight::Normal,
bool italic = false
);
Font(
FontCollection collection,
String const& family = L"",
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float size = 18,
std::uint32_t weight = FontWeight::Normal,
bool italic = false
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);
};
}