Magic_Game/Easy2D/egeometry.h

155 lines
2.2 KiB
C
Raw Normal View History

#pragma once
#include "ebase.h"
namespace e2d
{
class EPhysicsManager;
2017-10-28 18:48:21 +08:00
class ENode;
class EGeometry;
class EPhysicsMsg
{
friend EPhysicsManager;
public:
enum INTERSECT_RELATION
{
UNKNOWN = 0, /* <20><>ϵ<EFBFBD><CFB5>ȷ<EFBFBD><C8B7> */
DISJOINT = 1, /* û<>н<EFBFBD><D0BD><EFBFBD> */
IS_CONTAINED = 2, /* <20><>ȫ<EFBFBD><C8AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
CONTAINS = 3, /* <20><>ȫ<EFBFBD><C8AB><EFBFBD><EFBFBD> */
OVERLAP = 4 /* <20><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD> */
};
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
static INTERSECT_RELATION getMsg();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static EGeometry * getActiveGeometry();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static EGeometry * getPassiveGeometry();
public:
static INTERSECT_RELATION s_nRelation;
static EGeometry * s_pActiveGeometry;
static EGeometry * s_pPassiveGeometry;
};
class EGeometry :
public EObject
{
friend EPhysicsManager;
2017-10-28 18:48:21 +08:00
friend ENode;
public:
EGeometry();
2017-10-28 18:48:21 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڵ<EFBFBD>
ENode * getParentNode() const;
protected:
2017-10-28 18:48:21 +08:00
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD><EFBFBD>ϵ
virtual EPhysicsMsg::INTERSECT_RELATION _intersectWith(
EGeometry * pGeometry
);
2017-10-28 18:48:21 +08:00
// ת<><D7AA><EFBFBD><EFBFBD>״
virtual void _transform();
virtual ID2D1Geometry * _getD2dGeometry() const = 0;
protected:
2017-10-28 18:48:21 +08:00
bool m_bTransformNeeded;
ENode * m_pParentNode;
2017-10-28 18:48:21 +08:00
ID2D1TransformedGeometry * m_pTransformedGeometry;
};
class ERectangle :
public EGeometry
{
public:
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>վ<EFBFBD><D5BE><EFBFBD>
ERectangle();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͻ<EFBFBD><CFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϳ<EFBFBD><CDBF>ߴ<EFBFBD><DFB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ERectangle(
float x,
float y,
float width,
float height
);
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ͽڵ<CDBD>λ<EFBFBD>ô<EFBFBD>С<EFBFBD><D0A1>ͬ<EFBFBD>ľ<EFBFBD><C4BE><EFBFBD>
ERectangle(
ENode * node
);
protected:
void _setRect(
float left,
float top,
float right,
float bottom
);
virtual ID2D1RectangleGeometry * _getD2dGeometry() const override;
protected:
ID2D1RectangleGeometry * m_pD2dRectangle;
};
class ECircle :
public EGeometry
{
public:
ECircle();
ECircle(
EPoint center,
float radius
);
protected:
void _setCircle(
EPoint center,
float radius
);
virtual ID2D1EllipseGeometry * _getD2dGeometry() const override;
protected:
ID2D1EllipseGeometry * m_pD2dCircle;
};
class EEllipse :
public EGeometry
{
public:
EEllipse();
EEllipse(
EPoint center,
float radiusX,
float radiusY
);
protected:
void _setEllipse(
EPoint center,
float radiusX,
float radiusY
);
virtual ID2D1EllipseGeometry * _getD2dGeometry() const override;
protected:
ID2D1EllipseGeometry * m_pD2dEllipse;
};
}