Magic_Game/core/e2dtool.h

518 lines
8.8 KiB
C
Raw Normal View History

#pragma once
2018-04-21 21:24:46 +08:00
#include "e2dbase.h"
namespace e2d
{
2017-10-17 21:22:25 +08:00
2018-01-30 16:45:38 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Random
2018-01-30 16:45:38 +08:00
{
public:
// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-01-30 16:45:38 +08:00
template<typename T>
static inline T range(T min, T max)
{
return e2d::Random::__randomInt(min, max);
}
2018-01-30 16:45:38 +08:00
// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static inline double range(float min, float max)
{
return e2d::Random::__randomReal(min, max);
}
2018-04-09 18:41:56 +08:00
// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static inline double range(double min, double max)
{
return e2d::Random::__randomReal(min, max);
}
2018-01-30 16:45:38 +08:00
private:
2018-01-30 16:45:38 +08:00
template<typename T>
static T __randomInt(T min, T max)
2018-01-30 16:45:38 +08:00
{
std::uniform_int_distribution<T> dist(min, max);
return dist(Random::__getEngine());
2018-01-30 16:45:38 +08:00
}
template<typename T>
static T __randomReal(T min, T max)
2018-01-30 16:45:38 +08:00
{
std::uniform_real_distribution<T> dist(min, max);
return dist(Random::__getEngine());
2018-01-30 16:45:38 +08:00
}
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static std::default_random_engine &__getEngine();
};
2018-05-17 23:53:27 +08:00
// <20><><EFBFBD><EFBFBD>
class Music :
public Object
{
friend class VoiceCallback;
public:
2018-05-17 23:53:27 +08:00
Music();
2018-05-24 16:25:05 +08:00
explicit Music(
2018-05-17 23:53:27 +08:00
const e2d::String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
2018-05-24 16:25:05 +08:00
explicit Music(
2018-05-17 23:53:27 +08:00
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
virtual ~Music();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
bool open(
const e2d::String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
bool open(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
// <20><><EFBFBD><EFBFBD>
bool play(
int nLoopCount = 0
);
// <20><>ͣ
void pause();
// <20><><EFBFBD><EFBFBD>
void resume();
// ֹͣ
void stop();
// <20>رղ<D8B1><D5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
void close();
// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>
bool isPlaying() const;
2018-05-17 23:53:27 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool setVolume(
double volume
);
// <20><><EFBFBD>ò<EFBFBD><C3B2>Ž<EFBFBD><C5BD><EFBFBD>ʱ<EFBFBD><CAB1>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD>
void setFuncOnEnd(
const Function& func
);
// <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ÿһ<C3BF>β<EFBFBD><CEB2>Ž<EFBFBD><C5BD><EFBFBD>ʱ<EFBFBD><CAB1>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD>
void setFuncOnLoopEnd(
const Function& func
);
2018-05-17 23:53:27 +08:00
// <20><>ȡ IXAudio2SourceVoice <20><><EFBFBD><EFBFBD>
IXAudio2SourceVoice * getIXAudio2SourceVoice() const;
protected:
bool _readMMIO();
bool _resetFile();
bool _read(
BYTE* pBuffer,
DWORD dwSizeToRead
);
bool _findMediaFileCch(
wchar_t* strDestPath,
int cchDest,
const wchar_t * strFilename
);
protected:
bool _opened;
bool _playing;
DWORD _dwSize;
CHAR* _resBuffer;
BYTE* _waveData;
HMMIO _hmmio;
MMCKINFO _ck;
MMCKINFO _ckRiff;
WAVEFORMATEX* _wfx;
VoiceCallback _voiceCallback;
IXAudio2SourceVoice* _voice;
2018-05-17 23:53:27 +08:00
};
// <20><><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD>
class Player
{
2018-05-24 00:58:16 +08:00
friend class Game;
typedef std::map<UINT, Music*> MusicMap;
2018-05-17 23:53:27 +08:00
public:
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
static Player * getInstance();
// <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
static void destroyInstance();
// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
bool preload(
2018-05-17 23:53:27 +08:00
const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
2018-04-27 17:07:47 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool play(
const String& filePath, /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
int nLoopCount = 0 /* <20>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
2018-05-17 23:53:27 +08:00
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
void pause(
2018-05-17 23:53:27 +08:00
const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void resume(
2018-05-17 23:53:27 +08:00
const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
void stop(
2018-05-17 23:53:27 +08:00
const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>״̬
bool isPlaying(
2018-05-17 23:53:27 +08:00
const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
bool preload(
2018-05-17 23:53:27 +08:00
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool play(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
int nLoopCount = 0 /* <20>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
void pause(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void resume(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
void stop(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>״̬
bool isPlaying(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
double getVolume();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void setVolume(
2018-05-17 23:53:27 +08:00
double volume /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΧΪ -224 ~ 224<32><34>0 <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD>1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
2018-04-27 17:07:47 +08:00
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void pauseAll();
2018-04-27 17:07:47 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void resumeAll();
2018-04-27 17:07:47 +08:00
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void stopAll();
// <20><>ȡ IXAudio2 <20><><EFBFBD><EFBFBD>
IXAudio2 * getIXAudio2();
private:
Player();
~Player();
E2D_DISABLE_COPY(Player);
2018-04-24 20:22:41 +08:00
private:
float _volume;
MusicMap _fileList;
MusicMap _resList;
IXAudio2* _xAudio2;
IXAudio2MasteringVoice* _masteringVoice;
static Player * _instance;
2018-01-30 16:45:38 +08:00
};
2017-10-14 01:07:34 +08:00
2017-10-14 18:43:32 +08:00
// <20><>ʱ<EFBFBD><CAB1>
2018-04-24 09:02:06 +08:00
class Timer
2017-10-14 18:43:32 +08:00
{
2018-05-24 00:58:16 +08:00
friend class Game;
2017-10-17 21:22:25 +08:00
public:
2018-05-26 22:22:24 +08:00
// <20><><EFBFBD>Ӷ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ÿִ֡<D6A1><D6B4>һ<EFBFBD>Σ<EFBFBD>
static void add(
2018-05-08 11:37:11 +08:00
const Function& func, /* ִ<>к<EFBFBD><D0BA><EFBFBD> */
const String& name = L"" /* <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
2017-10-17 21:22:25 +08:00
);
2018-05-26 22:22:24 +08:00
// <20><><EFBFBD>Ӷ<EFBFBD>ʱ<EFBFBD><CAB1>
static void add(
2018-05-08 11:37:11 +08:00
const Function& func, /* ִ<>к<EFBFBD><D0BA><EFBFBD> */
double delay, /* ʱ<><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */
int times = -1, /* ִ<>д<EFBFBD><D0B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊ<><CEAA><EFBFBD><EFBFBD>ִ<EFBFBD>У<EFBFBD> */
bool paused = false, /* <20>Ƿ<EFBFBD><C7B7><EFBFBD>ͣ */
const String& name = L"" /* <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
2018-05-26 22:22:24 +08:00
// <20><><EFBFBD><EFBFBD>ӳٺ<D3B3>ִ<EFBFBD><D6B4>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static void start(
double timeout, /* <20>ȴ<EFBFBD><C8B4><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>룩 */
const Function& func /* ִ<>еĺ<D0B5><C4BA><EFBFBD> */
2017-10-17 21:22:25 +08:00
);
2018-05-26 22:22:24 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ƵĶ<C6B5>ʱ<EFBFBD><CAB1>
static void start(
const String& name
2017-10-17 21:22:25 +08:00
);
2018-04-24 09:02:06 +08:00
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ƵĶ<C6B5>ʱ<EFBFBD><CAB1>
static void stop(
const String& name
2017-10-21 19:09:31 +08:00
);
2018-05-26 22:22:24 +08:00
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ƵĶ<C6B5>ʱ<EFBFBD><CAB1>
static void remove(
const String& name
);
2018-05-26 22:22:24 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
static void startAll();
2017-10-21 19:09:31 +08:00
2018-04-24 09:02:06 +08:00
// ֹͣ<CDA3><D6B9><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
static void stopAll();
2018-05-26 22:22:24 +08:00
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
static void removeAll();
2018-04-24 09:02:06 +08:00
private:
// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
static void __update();
// <20><><EFBFBD>ö<EFBFBD>ʱ<EFBFBD><CAB1>״̬
static void __resetAll();
// <20><><EFBFBD>ն<EFBFBD>ʱ<EFBFBD><CAB1>
static void __uninit();
2017-10-14 18:43:32 +08:00
};
2018-05-22 15:54:01 +08:00
class Collision;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Listener
: public Object
2018-05-22 15:54:01 +08:00
{
2018-05-24 00:58:16 +08:00
friend class Input;
friend class Collision;
2018-05-22 15:54:01 +08:00
public:
Listener();
2018-05-24 16:25:05 +08:00
explicit Listener(
2018-05-22 15:54:01 +08:00
const Function& func,
const String& name,
bool paused
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void start();
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
void stop();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
bool isRunning() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
String getName() const;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void setName(
const String& name
);
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
void setFunc(
const Function& func
);
protected:
// <20><><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>״̬
virtual void _update();
protected:
bool _running;
bool _stopped;
String _name;
Function _callback;
};
2018-01-30 16:45:38 +08:00
// <20><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Data
{
public:
2018-01-30 16:45:38 +08:00
// <20><><EFBFBD><EFBFBD> int <20><><EFBFBD>͵<EFBFBD>ֵ
static void saveInt(
const String& key, /* <20><>ֵ */
int value, /* <20><><EFBFBD><EFBFBD> */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
2018-02-27 21:07:43 +08:00
// <20><><EFBFBD><EFBFBD> double <20><><EFBFBD>͵<EFBFBD>ֵ
static void saveDouble(
const String& key, /* <20><>ֵ */
double value, /* <20><><EFBFBD><EFBFBD> */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><><EFBFBD><EFBFBD> bool <20><><EFBFBD>͵<EFBFBD>ֵ
static void saveBool(
const String& key, /* <20><>ֵ */
bool value, /* <20><><EFBFBD><EFBFBD> */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
2018-01-30 16:45:38 +08:00
// <20><><EFBFBD><EFBFBD> <20>ַ<EFBFBD><D6B7><EFBFBD> <20><><EFBFBD>͵<EFBFBD>ֵ
static void saveString(
const String& key, /* <20><>ֵ */
const String& value, /* <20><><EFBFBD><EFBFBD> */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
2018-01-30 16:45:38 +08:00
// <20><>ȡ int <20><><EFBFBD>͵<EFBFBD>ֵ
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> defaultValue <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
static int getInt(
const String& key, /* <20><>ֵ */
int defaultValue, /* Ĭ<><C4AC>ֵ */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
2018-02-27 21:07:43 +08:00
// <20><>ȡ double <20><><EFBFBD>͵<EFBFBD>ֵ
2018-01-30 16:45:38 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> defaultValue <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
2018-02-27 21:07:43 +08:00
static double getDouble(
const String& key, /* <20><>ֵ */
double defaultValue, /* Ĭ<><C4AC>ֵ */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><>ȡ bool <20><><EFBFBD>͵<EFBFBD>ֵ
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> defaultValue <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
static bool getBool(
const String& key, /* <20><>ֵ */
bool defaultValue, /* Ĭ<><C4AC>ֵ */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
2018-01-30 16:45:38 +08:00
// <20><>ȡ <20>ַ<EFBFBD><D6B7><EFBFBD> <20><><EFBFBD>͵<EFBFBD>ֵ
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> defaultValue <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
static String getString(
const String& key, /* <20><>ֵ */
const String& defaultValue, /* Ĭ<><C4AC>ֵ */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
};
// ·<><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Path
{
2018-05-24 00:58:16 +08:00
friend class Game;
2018-04-26 21:47:56 +08:00
public:
2018-07-03 01:49:20 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD>ݺ<EFBFBD><DDBA><EFBFBD>ʱ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static void setGameFolderName(
const String& name
);
2018-07-03 01:52:11 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
static void addSearchPath(
2018-05-24 15:47:38 +08:00
String path
);
// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>
2018-07-03 01:52:11 +08:00
static String findFile(
2018-05-24 15:47:38 +08:00
const String& path
);
// <20><>ȡ<EFBFBD><C8A1>Դ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>
static String extractResource(
int resNameId, /* <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType, /* <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& destFileName /* Ŀ<><C4BF><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD> */
);
2018-04-26 21:47:56 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ݵ<EFBFBD>Ĭ<EFBFBD>ϱ<EFBFBD><CFB1><EFBFBD>·<EFBFBD><C2B7>
2018-07-04 12:49:05 +08:00
static String getDataPath();
2017-10-21 19:09:31 +08:00
2018-01-30 16:45:38 +08:00
// <20><>ȡ<EFBFBD><C8A1>ʱ<EFBFBD>ļ<EFBFBD>Ŀ¼
static String getTempPath();
2017-10-21 19:09:31 +08:00
2018-07-04 12:49:05 +08:00
// <20><>ȡ LocalAppData Ŀ¼
static String getLocalAppDataPath();
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
static String getCurrentFilePath();
2018-05-24 15:47:38 +08:00
2018-01-30 16:45:38 +08:00
// <20><>ȡ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>չ<EFBFBD><D5B9>
static String getFileExtension(
const String& filePath
2018-01-30 16:45:38 +08:00
);
2018-01-30 16:45:38 +08:00
// <20>򿪱<EFBFBD><F2BFAAB1><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC>Ի<EFBFBD><D4BB><EFBFBD>
static String getSaveFilePath(
const String& title = L"<EFBFBD><EFBFBD><EFBFBD>", /* <20>Ի<EFBFBD><D4BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
const String& defExt = L"" /* Ĭ<><C4AC><EFBFBD><EFBFBD>չ<EFBFBD><D5B9> */
2018-01-30 16:45:38 +08:00
);
// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>
static bool createFolder(
const String& dirPath /* <20>ļ<EFBFBD><C4BC><EFBFBD>·<EFBFBD><C2B7> */
);
2018-04-26 21:47:56 +08:00
2018-05-24 15:47:38 +08:00
// <20>ж<EFBFBD><D0B6>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
static bool exists(
const String& dirPath /* <20>ļ<EFBFBD><C4BC><EFBFBD>·<EFBFBD><C2B7> */
);
2018-04-26 21:47:56 +08:00
private:
2018-07-04 12:49:05 +08:00
static String _tempPath;
static String _dataPath;
static std::list<String> _paths;
};
}