2018-05-08 20:03:29 +08:00
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#include "..\e2daction.h"
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2018-07-28 20:06:27 +08:00
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e2d::Delay::Delay(float duration)
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2018-05-10 18:18:02 +08:00
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: _delta(0)
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2018-07-28 20:06:27 +08:00
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, _delay(std::max(duration, 0.f))
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2018-05-08 20:03:29 +08:00
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{
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}
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e2d::Delay * e2d::Delay::clone() const
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{
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2018-07-06 12:59:32 +08:00
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return new (e2d::autorelease) Delay(_delay);
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2018-05-08 20:03:29 +08:00
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}
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2018-05-14 00:36:01 +08:00
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e2d::Delay * e2d::Delay::reverse() const
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{
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2018-07-06 12:59:32 +08:00
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return new (e2d::autorelease) Delay(_delay);
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2018-05-14 00:36:01 +08:00
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}
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2018-05-10 18:18:02 +08:00
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void e2d::Delay::reset()
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{
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Action::reset();
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_delta = 0;
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}
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2018-05-08 20:03:29 +08:00
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void e2d::Delay::_init()
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{
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Action::_init();
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}
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void e2d::Delay::_update()
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{
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Action::_update();
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2018-05-10 14:03:54 +08:00
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2018-07-22 00:41:24 +08:00
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_delta = Game::getInstance()->getTotalDuration().seconds() - _last;
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2018-05-10 18:18:02 +08:00
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if (_delta >= _delay)
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2018-05-08 20:03:29 +08:00
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{
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this->stop();
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}
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}
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2018-05-10 18:18:02 +08:00
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void e2d::Delay::_resetTime()
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{
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Action::_resetTime();
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2018-07-22 00:41:24 +08:00
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_last = Game::getInstance()->getTotalDuration().seconds() - _delta;
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2018-05-10 18:18:02 +08:00
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}
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