Magic_Game/Easy2D/Msg/MouseMsg.cpp

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2017-09-10 23:56:52 +08:00
#include "..\easy2d.h"
#include "..\EasyX\easyx.h"
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
static MouseMsg s_mouseMsg = MouseMsg();
// <20><> EasyX <20><> MOUSEMSG ת<><D7AA>Ϊ MouseMsg
static void ConvertMsg(MOUSEMSG msg);
void easy2d::MouseMsg::__exec()
{
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
while (MouseHit())
{
// ת<><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
ConvertMsg(GetMouseMsg());
// ִ<>г<EFBFBD><D0B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Application::get()->getCurrentScene()->_exec();
}
}
MouseMsg MouseMsg::getMsg()
{
return s_mouseMsg; // <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
}
bool MouseMsg::getLButtonDown()
{
return s_mouseMsg.mkLButton;
}
bool MouseMsg::getRButtonDown()
{
return s_mouseMsg.mkRButton;
}
bool MouseMsg::getMButtonDown()
{
return s_mouseMsg.mkMButton;
}
int MouseMsg::getMouseX()
{
return s_mouseMsg.x;
}
int MouseMsg::getMouseY()
{
return s_mouseMsg.y;
}
int MouseMsg::getMouseWheel()
{
return s_mouseMsg.wheel;
}
bool MouseMsg::getMouseMovedMsg()
{
return s_mouseMsg.uMsg == WM_MOUSEMOVE;
}
bool MouseMsg::getLButtonDBClickedMsg()
{
return s_mouseMsg.uMsg == WM_LBUTTONDBLCLK;
}
bool MouseMsg::getLButtonDownMsg()
{
return s_mouseMsg.uMsg == WM_LBUTTONDOWN;
}
bool MouseMsg::getLButtonUpMsg()
{
return s_mouseMsg.uMsg == WM_LBUTTONUP;
}
bool MouseMsg::getRButtonDBClicked()
{
return s_mouseMsg.uMsg == WM_RBUTTONDBLCLK;
}
bool MouseMsg::getRButtonDownMsg()
{
return s_mouseMsg.uMsg == WM_RBUTTONDOWN;
}
bool MouseMsg::getRButtonUpMsg()
{
return s_mouseMsg.uMsg == WM_LBUTTONUP;
}
bool MouseMsg::getMButtonDBClicked()
{
return s_mouseMsg.uMsg == WM_MBUTTONDBLCLK;
}
bool MouseMsg::getMButtonDownMsg()
{
return s_mouseMsg.uMsg == WM_MBUTTONDOWN;
}
bool MouseMsg::getMButtonUpMsg()
{
return s_mouseMsg.uMsg == WM_MBUTTONUP;
}
bool MouseMsg::getWheelMsg()
{
return s_mouseMsg.uMsg == WM_MOUSEWHEEL;
}
void MouseMsg::resetMouseMsg()
{
s_mouseMsg.uMsg = 0;
}
void ConvertMsg(MOUSEMSG msg)
{
// <20><> MOUSEMSG ת<><D7AA>Ϊ MouseMsg
/// <20><>Ȼ MOUSEMSG <20><> MouseMsg <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>
/// <20><><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>ʵ<EFBFBD><CAB5> Easy2D <20><> EasyX <20><><EFBFBD><EFBFBD><EFBFBD>Ը<EFBFBD><D4B8><EFBFBD><EBA3AC><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD> MouseMsg
/// <20><><EFBFBD><EFBFBD> Msg <20><><EFBFBD><EFBFBD>Ϣ<EFBFBD>Ĵ<EFBFBD><C4B4><EFBFBD><EFBFBD><EFBFBD>ͳһ<CDB3><D2BB> WinAPIʵ<49>֣<EFBFBD><D6A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> EasyX <20>ĺ<EFBFBD><C4BA><EFBFBD>
s_mouseMsg.uMsg = msg.uMsg;
s_mouseMsg.mkLButton = msg.mkLButton;
s_mouseMsg.mkMButton = msg.mkMButton;
s_mouseMsg.mkRButton = msg.mkRButton;
s_mouseMsg.wheel = msg.wheel;
s_mouseMsg.x = msg.x;
s_mouseMsg.y = msg.y;
}