Magic_Game/Easy2D/Node/BatchNode.cpp

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2017-09-10 23:56:52 +08:00
#include "..\easy2d.h"
#include "..\EasyX\easyx.h"
#include <assert.h>
BatchNode::BatchNode()
{
}
BatchNode::~BatchNode()
{
clearAllChildren();
}
bool BatchNode::_exec(bool active)
{
// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
if (!m_bDisplay)
{
return false;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
for (int i = int(m_vChildren.size() - 1); i >= 0; i--)
{
assert(m_vChildren[i]);
if (m_vChildren[i]->_exec(active))
{
active = false;
}
}
// <20><><EFBFBD>ӽڵ<D3BD>ȡ<EFBFBD><C8A1><EFBFBD>˻<EFBFBD><CBBB><EFBFBD><EFBFBD><E3A3AC><EFBFBD>ýڵ<C3BD>Ҳȡ<D2B2><C8A1><EFBFBD>˽<EFBFBD><CBBD><EFBFBD>
return !active;
}
void BatchNode::_onDraw()
{
// <20>ڵ<EFBFBD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
if (!m_bDisplay)
{
return;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD>ӽڵ<D3BD>
Application::setOrigin(Application::getOriginX() + m_nX, Application::getOriginY() + m_nY);
for (auto child : m_vChildren)
{
assert(child);
child->_onDraw();
}
Application::setOrigin(Application::getOriginX() - m_nX, Application::getOriginY() - m_nY);
}
void BatchNode::add(Node * child, int z_Order)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵĽڵ<C4BD><DAB5>ǿ<EFBFBD>
assert(child);
// <20><><EFBFBD>ýڵ<C3BD><DAB5>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD>
child->setParentScene(this->getParentScene());
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5>е<EFBFBD> z <20><>˳<EFBFBD><CBB3>
child->setZOrder(z_Order);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
child->retain();
// <20><> z <20><>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
size_t size = m_vChildren.size();
for (unsigned i = 0; i <= size; i++)
{
if (i != size)
{
if (z_Order < m_vChildren.at(i)->getZOrder())
{
m_vChildren.insert(m_vChildren.begin() + i, child);
break;
}
}
else
{
m_vChildren.push_back(child);
break;
}
}
}
bool BatchNode::del(Node * child)
{
// <20><><EFBFBD>Խڵ<D4BD><DAB5>ǿ<EFBFBD>
assert(child);
// Ѱ<><D1B0><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD>ڵ<EFBFBD>
std::vector<Node*>::iterator iter;
for (iter = m_vChildren.begin(); iter != m_vChildren.end(); iter++)
{
// <20>ҵ<EFBFBD><D2B5><EFBFBD>ͬ<EFBFBD>ڵ<EFBFBD>
if ((*iter) == child)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
(*iter)->release();
// ȥ<><C8A5><EFBFBD>ýڵ<C3BD>
m_vChildren.erase(iter);
return true;
}
}
return false;
}
void BatchNode::clearAllChildren()
{
// <20><><EFBFBD>нڵ<D0BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
for (auto child : m_vChildren)
{
child->release();
}
// <20><><EFBFBD>մ<EFBFBD><D5B4><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_vChildren.clear();
}