Magic_Game/core/base/Canvas.cpp

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2018-10-03 22:02:46 +08:00
// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Canvas.h"
#include "render.h"
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#include "logs.h"
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namespace easy2d
{
//-------------------------------------------------------
// CanvasBrush
//-------------------------------------------------------
CanvasBrush::CanvasBrush()
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: render_target_(nullptr)
, fill_brush_(nullptr)
, line_brush_(nullptr)
, stroke_style_(nullptr)
, stroke_width_(1.0f)
, stroke_(StrokeStyle::Miter)
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{
auto graphics = devices::Graphics::Instance();
render_target_ = graphics->GetRenderTarget();
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ThrowIfFailed(
graphics->CreateSolidColorBrush(fill_brush_)
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);
ThrowIfFailed(
graphics->CreateSolidColorBrush(line_brush_)
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);
this->SetStrokeStyle(stroke_);
}
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CanvasBrush::~CanvasBrush()
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{
}
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void CanvasBrush::SetLineColor(Color const& color)
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{
line_brush_->SetColor(D2D_COLOR_F(color));
}
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void CanvasBrush::SetFillColor(Color const& color)
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{
fill_brush_->SetColor(D2D_COLOR_F(color));
}
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void CanvasBrush::SetStrokeWidth(float width)
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{
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stroke_width_ = std::max(width, 0.f);
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}
void CanvasBrush::SetStrokeStyle(StrokeStyle stroke)
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{
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stroke_style_ = devices::Graphics::Instance()->GetStrokeStyle(stroke);
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}
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Color CanvasBrush::GetLineColor() const
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{
return line_brush_->GetColor();
}
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Color CanvasBrush::GetFillColor() const
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{
return fill_brush_->GetColor();
}
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float CanvasBrush::GetStrokeWidth() const
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{
return stroke_width_;
}
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StrokeStyle CanvasBrush::GetStrokeStyle() const
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{
return stroke_;
}
void CanvasBrush::DrawLine(const Point & begin, const Point & end)
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{
render_target_->DrawLine(
D2D1::Point2F(begin.x, begin.y),
D2D1::Point2F(end.x, end.y),
line_brush_.Get(),
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stroke_width_,
stroke_style_.Get()
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);
}
void CanvasBrush::DrawCircle(const Point & center, float radius)
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{
render_target_->DrawEllipse(
D2D1::Ellipse(
D2D1::Point2F(
center.x,
center.y
),
radius,
radius
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),
line_brush_.Get(),
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stroke_width_,
stroke_style_.Get()
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);
}
void CanvasBrush::DrawEllipse(const Point & center, float radius_x, float radius_y)
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{
render_target_->DrawEllipse(
D2D1::Ellipse(
D2D1::Point2F(
center.x,
center.y
),
radius_x,
radius_y
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),
line_brush_.Get(),
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stroke_width_,
stroke_style_.Get()
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);
}
void CanvasBrush::DrawRect(const Rect & rect)
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{
render_target_->DrawRectangle(
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D2D1::RectF(
rect.origin.x,
rect.origin.y,
rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height
),
line_brush_.Get(),
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stroke_width_,
stroke_style_.Get()
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);
}
void CanvasBrush::DrawRoundedRect(const Rect & rect, float radius_x, float radius_y)
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{
render_target_->DrawRoundedRectangle(
D2D1::RoundedRect(
D2D1::RectF(
rect.origin.x,
rect.origin.y,
rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height
),
radius_x,
radius_y
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),
line_brush_.Get(),
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stroke_width_,
stroke_style_.Get()
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);
}
void CanvasBrush::FillCircle(const Point & center, float radius)
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{
render_target_->FillEllipse(
D2D1::Ellipse(
D2D1::Point2F(
center.x,
center.y
),
radius,
radius
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),
fill_brush_.Get()
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);
}
void CanvasBrush::FillEllipse(const Point & center, float radius_x, float radius_y)
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{
render_target_->FillEllipse(
D2D1::Ellipse(
D2D1::Point2F(
center.x,
center.y
),
radius_x,
radius_y
),
fill_brush_.Get()
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);
}
void CanvasBrush::FillRect(const Rect & rect)
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{
render_target_->FillRectangle(
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D2D1::RectF(
rect.origin.x,
rect.origin.y,
rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height
),
fill_brush_.Get()
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);
}
void CanvasBrush::FillRoundedRect(const Rect & rect, float radius_x, float radius_y)
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{
render_target_->FillRoundedRectangle(
D2D1::RoundedRect(
D2D1::RectF(
rect.origin.x,
rect.origin.y,
rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height
),
radius_x,
radius_y
),
fill_brush_.Get()
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);
}
//-------------------------------------------------------
// Canvas
//-------------------------------------------------------
Canvas::Canvas()
{
}
Canvas::Canvas(float width, float height)
{
this->SetClipEnabled(true);
this->SetWidth(width);
this->SetHeight(height);
}
Canvas::~Canvas()
{
}
void Canvas::SetBrush(spCanvasBrush const & brush)
{
brush_ = brush;
}
void Canvas::OnDraw()
{
if (!brush_)
brush_ = new CanvasBrush;
OnDraw(*brush_);
}
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}