Magic_Game/core/e2devent.h

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#pragma once
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#include "e2dutil.h"
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namespace e2d
{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
class KeyEvent
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{
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public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
enum class Type : int
{
Down = 0x0100, // <20><><EFBFBD><EFBFBD>
Up // ̧<><CCA7>
};
public:
explicit KeyEvent(
UINT message,
WPARAM w_param,
LPARAM l_param
);
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// <20><>ȡ<EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>
KeyEvent::Type GetType() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
KeyCode GetCode() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int GetCount() const;
protected:
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UINT message_;
WPARAM w_param_;
LPARAM l_param_;
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
class MouseEvent
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{
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public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
enum class Type : int
{
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MoveBy = 0x0200, // <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>
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LeftDown, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LeftUp, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>
LeftDoubleClick, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˫<EFBFBD><CBAB>
RightDown, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><D2BC><EFBFBD><EFBFBD><EFBFBD>
RightUp, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>̧<EFBFBD><CCA7>
RightDoubleClick, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>˫<EFBFBD><CBAB>
MiddleDown, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
MiddleUp, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD>̧<EFBFBD><CCA7>
MiddleDoubleClick, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD>˫<EFBFBD><CBAB>
Wheel // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
};
public:
explicit MouseEvent(
UINT message,
WPARAM w_param,
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LPARAM l_param
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);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float GetX() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float GetY() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Point GetPos() const;
// <20><>ȡ<EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>
MouseEvent::Type GetType() const;
float GetWheelDelta() const;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool IsLButtonDown() const;
// <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><D2BC>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool IsRButtonDown() const;
// <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool IsMButtonDown() const;
// Shift <20><><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool IsShiftDown() const;
// Ctrl <20><><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool IsCtrlDown() const;
protected:
UINT message_;
WPARAM w_param_;
LPARAM l_param_;
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};
}