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										 |  |  |  | #include "..\e2dmanager.h"
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							|  |  |  |  | #include "..\e2daction.h"
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										 |  |  |  | static std::vector<e2d::Action*> s_vActions; | 
					
						
							|  |  |  |  | static std::vector<e2d::Action*> s_vRunningActions; | 
					
						
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										 |  |  |  | void e2d::ActionManager::__update() | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	if (s_vRunningActions.empty() || Game::isPaused()) | 
					
						
							|  |  |  |  | 		return; | 
					
						
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							|  |  |  |  | 	// ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĶ<D0B5><C4B6><EFBFBD>
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										 |  |  |  | 	for (size_t i = 0; i < s_vRunningActions.size(); ++i) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		auto action = s_vRunningActions[i]; | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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										 |  |  |  | 		if (action->_isDone()) | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			// <20><><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 			action->release(); | 
					
						
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										 |  |  |  | 			action->_target = nullptr; | 
					
						
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										 |  |  |  | 			s_vRunningActions.erase(s_vRunningActions.begin() + i); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 		else | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			if (action->isRunning()) | 
					
						
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										 |  |  |  | 			{ | 
					
						
							|  |  |  |  | 				// ִ<>ж<EFBFBD><D0B6><EFBFBD>
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							|  |  |  |  | 				action->_update(); | 
					
						
							|  |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionManager::__add(Action * action) | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	if (action) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		s_vActions.push_back(action); | 
					
						
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										 |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionManager::__remove(Action * action) | 
					
						
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										 |  |  |  | 	auto iter = std::find(s_vActions.begin(), s_vActions.end(), action); | 
					
						
							|  |  |  |  | 	if (iter != s_vActions.end()) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		s_vActions.erase(iter); | 
					
						
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										 |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionManager::__resumeAllBindedWith(Node * target) | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	if (target) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		for (auto action : s_vRunningActions) | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			if (action->getTarget() == target) | 
					
						
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										 |  |  |  | 			{ | 
					
						
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										 |  |  |  | 				action->resume(); | 
					
						
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										 |  |  |  | 			} | 
					
						
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										 |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionManager::__pauseAllBindedWith(Node * target) | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	if (target) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		for (auto action : s_vRunningActions) | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			if (action->getTarget() == target) | 
					
						
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										 |  |  |  | 			{ | 
					
						
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										 |  |  |  | 				action->pause(); | 
					
						
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										 |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionManager::__stopAllBindedWith(Node * target) | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	if (target) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		for (auto action : s_vRunningActions) | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			if (action->getTarget() == target) | 
					
						
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										 |  |  |  | 			{ | 
					
						
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										 |  |  |  | 				action->stop(); | 
					
						
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										 |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
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										 |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionManager::start(Action * action, Node * target, bool paused) | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	WARN_IF(action == nullptr, "Action NULL pointer exception!"); | 
					
						
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										 |  |  |  | 	WARN_IF(target == nullptr, "Target node NULL pointer exception!"); | 
					
						
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							|  |  |  |  | 	if (action && target) | 
					
						
							|  |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		auto iter = std::find(s_vRunningActions.begin(), s_vRunningActions.end(), action); | 
					
						
							|  |  |  |  | 		ASSERT(iter == s_vRunningActions.end(), "Action has begun!"); | 
					
						
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										 |  |  |  | 		action->_startWithTarget(target); | 
					
						
							|  |  |  |  | 		action->retain(); | 
					
						
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										 |  |  |  | 		action->_running = !paused; | 
					
						
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										 |  |  |  | 		s_vRunningActions.push_back(action); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionManager::resume(const String& strActionName) | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	for (auto action : s_vRunningActions) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		if (action->getName() == strActionName) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			action->resume(); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionManager::pause(const String& strActionName) | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	for (auto action : s_vRunningActions) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		if (action->getName() == strActionName) | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			action->pause(); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionManager::stop(const String& strActionName) | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	for (auto action : s_vRunningActions) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		if (action->getName() == strActionName) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			action->stop(); | 
					
						
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										 |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionManager::__clearAllBindedWith(Node * target) | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	if (target) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		for (size_t i = 0; i < s_vRunningActions.size();) | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			auto a = s_vRunningActions[i]; | 
					
						
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										 |  |  |  | 			if (a->getTarget() == target) | 
					
						
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										 |  |  |  | 			{ | 
					
						
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										 |  |  |  | 				GC::release(a); | 
					
						
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										 |  |  |  | 				s_vRunningActions.erase(s_vRunningActions.begin() + i); | 
					
						
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										 |  |  |  | 			} | 
					
						
							|  |  |  |  | 			else | 
					
						
							|  |  |  |  | 			{ | 
					
						
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										 |  |  |  | 				++i; | 
					
						
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										 |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionManager::__uninit() | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  | 	for (auto action : s_vRunningActions) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		GC::release(action); | 
					
						
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										 |  |  |  | 	} | 
					
						
							|  |  |  |  | 	s_vActions.clear(); | 
					
						
							|  |  |  |  | 	s_vRunningActions.clear(); | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionManager::resumeAll() | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	for (auto child : SceneManager::getCurrentScene()->getRoot()->getAllChildren()) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		ActionManager::__resumeAllBindedWith(child); | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | void e2d::ActionManager::pauseAll() | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	for (auto child : SceneManager::getCurrentScene()->getRoot()->getAllChildren()) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		ActionManager::__pauseAllBindedWith(child); | 
					
						
							| 
									
										
										
										
											2017-10-21 19:09:31 +08:00
										 |  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-10-19 00:50:04 +08:00
										 |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-03-11 23:56:40 +08:00
										 |  |  |  | void e2d::ActionManager::stopAll() | 
					
						
							| 
									
										
										
										
											2017-10-19 00:50:04 +08:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2018-04-24 20:22:41 +08:00
										 |  |  |  | 	for (auto child : SceneManager::getCurrentScene()->getRoot()->getAllChildren()) | 
					
						
							| 
									
										
										
										
											2017-10-21 19:09:31 +08:00
										 |  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2018-03-11 23:56:40 +08:00
										 |  |  |  | 		ActionManager::__stopAllBindedWith(child); | 
					
						
							| 
									
										
										
										
											2017-10-21 19:09:31 +08:00
										 |  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-10-19 00:50:04 +08:00
										 |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-08 20:03:29 +08:00
										 |  |  |  | std::vector<e2d::Action*> e2d::ActionManager::get(const String& strActionName) | 
					
						
							| 
									
										
										
										
											2017-10-19 00:50:04 +08:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2018-05-10 00:58:43 +08:00
										 |  |  |  | 	std::vector<Action*> actions; | 
					
						
							| 
									
										
										
										
											2018-04-24 20:22:41 +08:00
										 |  |  |  | 	for (auto action : s_vActions) | 
					
						
							| 
									
										
										
										
											2017-10-19 12:48:58 +08:00
										 |  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2018-03-06 09:56:17 +08:00
										 |  |  |  | 		if (action->getName() == strActionName) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2018-05-10 00:58:43 +08:00
										 |  |  |  | 			actions.push_back(action); | 
					
						
							| 
									
										
										
										
											2018-03-06 09:56:17 +08:00
										 |  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2017-10-19 12:48:58 +08:00
										 |  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-05-10 00:58:43 +08:00
										 |  |  |  | 	return std::move(actions); | 
					
						
							| 
									
										
										
										
											2017-10-19 00:50:04 +08:00
										 |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-10 14:16:36 +08:00
										 |  |  |  | const std::vector<e2d::Action*>& e2d::ActionManager::getAll() | 
					
						
							| 
									
										
										
										
											2017-10-19 00:50:04 +08:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2018-03-06 09:56:17 +08:00
										 |  |  |  | 	return s_vActions; | 
					
						
							|  |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-24 09:02:06 +08:00
										 |  |  |  | void e2d::ActionManager::__resetAll() | 
					
						
							| 
									
										
										
										
											2018-03-06 09:56:17 +08:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2018-04-24 20:22:41 +08:00
										 |  |  |  | 	for (auto action : s_vRunningActions) | 
					
						
							| 
									
										
										
										
											2017-10-19 12:48:58 +08:00
										 |  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2018-03-06 09:56:17 +08:00
										 |  |  |  | 		action->_resetTime(); | 
					
						
							| 
									
										
										
										
											2017-10-19 12:48:58 +08:00
										 |  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-10-19 00:50:04 +08:00
										 |  |  |  | } |