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								// Copyright (c) 2016-2018 Kiwano - Nomango
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								//
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								//
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								//
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include <kiwano/2d/Actor.h>
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								#include <kiwano/render/Layer.h>
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								#include <kiwano/render/RenderContext.h>
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								namespace kiwano
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								{
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								KGE_DECLARE_SMART_PTR(LayerActor);
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								/**
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								 * \addtogroup Actors
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								 * @{
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								 */
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								/**
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								 * \~chinese
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								 * @brief 图层角色
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								 */
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								class KGE_API LayerActor : public Actor
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								{
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								public:
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								    /// \~chinese
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								    /// @brief 创建图层
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								    static LayerActorPtr Create();
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								    LayerActor();
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								    virtual ~LayerActor();
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								    /// \~chinese
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								    /// @brief 是否开启消息吞没
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								    bool IsSwallowEventsEnabled() const;
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								    /// \~chinese
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								    /// @brief 获取图层区域
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								    Layer const& GetLayer() const;
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								    /// \~chinese
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								    /// @brief 获取图层区域
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								    Layer& GetLayer();
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								    /// \~chinese
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								    /// @brief 设置图层
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								    /// @param layer 图层
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								    void SetLayer(Layer const& layer);
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								    /// \~chinese
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								    /// @brief 设置消息吞没功能
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								    /// @param enabled 是否启用
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								    void SetSwallowEvents(bool enabled);
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								    /// \~chinese
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								    /// @brief 设置图层透明度
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								    /// @param opacity 透明度
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								    void SetOpacity(float opacity) override;
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								    bool DispatchEvent(Event* evt) override;
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								protected:
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								    void Render(RenderContext& ctx) override;
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								    bool CheckVisibility(RenderContext& ctx) const override;
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								private:
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								    bool  swallow_;
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								    Layer layer_;
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								};
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								/** @} */
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								inline bool LayerActor::IsSwallowEventsEnabled() const
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								{
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								    return swallow_;
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								}
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								inline void LayerActor::SetSwallowEvents(bool enabled)
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								{
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								    swallow_ = enabled;
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								}
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								inline void LayerActor::SetLayer(Layer const& layer)
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								{
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								    layer_ = layer;
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								}
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								inline Layer const& LayerActor::GetLayer() const
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								{
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								    return layer_;
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								}
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								inline Layer& LayerActor::GetLayer()
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								{
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								    return layer_;
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								}
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								}  // namespace kiwano
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