2019-08-16 00:50:54 +08:00
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// Copyright (c) 2016-2019 Kiwano - Nomango
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//
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2019-08-16 00:50:54 +08:00
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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2019-12-27 10:51:34 +08:00
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#include <kiwano/core/ObjectBase.h>
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#include <kiwano/core/Time.h>
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#include <kiwano/render/Brush.h>
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#include <kiwano/render/Shape.h>
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#include <kiwano/render/Layer.h>
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#include <kiwano/render/TextLayout.h>
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#include <kiwano/render/Texture.h>
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#include <kiwano/render/DirectX/TextRenderer.h>
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namespace kiwano
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{
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class Renderer;
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KGE_DECLARE_SMART_PTR(RenderContext);
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/**
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* \addtogroup Render
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* @{
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*/
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/// \~chinese
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/// @brief 文字抗锯齿模式
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enum class TextAntialiasMode
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{
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Default, ///< 系统默认
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ClearType, ///< ClearType 抗锯齿
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GrayScale, ///< 灰度抗锯齿
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None ///< 不启用抗锯齿
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};
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/// \~chinese
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/// @brief 渲染上下文
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/// @details
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/// 渲染上下文将完成基础图元的绘制,并将绘制结果输出到特定的目标中(如窗口或纹理)
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class KGE_API RenderContext : public virtual ObjectBase
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{
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friend class Renderer;
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public:
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/// \~chinese
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/// @brief 是否有效
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virtual bool IsValid() const = 0;
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/// \~chinese
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/// @brief 开始渲染
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virtual void BeginDraw();
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/// \~chinese
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/// @brief 结束渲染
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virtual void EndDraw();
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/// \~chinese
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/// @brief 绘制纹理
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/// @param texture 纹理
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/// @param src_rect 源纹理裁剪矩形
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/// @param dest_rect 绘制的目标区域
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virtual void DrawTexture(Texture const& texture, const Rect* src_rect = nullptr,
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const Rect* dest_rect = nullptr) = 0;
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/// \~chinese
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/// @brief 绘制文本布局
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/// @param layout 文本布局
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/// @param offset 偏移量
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virtual void DrawTextLayout(TextLayout const& layout, Point const& offset = Point()) = 0;
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/// \~chinese
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/// @brief 绘制形状轮廓
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/// @param shape 形状
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/// @param stroke 线条样式
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/// @param stroke_width 线条宽度
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virtual void DrawShape(Shape const& shape, StrokeStylePtr stroke, float stroke_width) = 0;
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/// \~chinese
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/// @brief 绘制线段
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/// @param point1 线段起点
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/// @param point2 线段终点
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/// @param stroke 线条样式
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/// @param stroke_width 线条宽度
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virtual void DrawLine(Point const& point1, Point const& point2, StrokeStylePtr stroke, float stroke_width) = 0;
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/// \~chinese
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/// @brief 绘制矩形边框
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/// @param rect 矩形
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/// @param stroke 线条样式
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/// @param stroke_width 线条宽度
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virtual void DrawRectangle(Rect const& rect, StrokeStylePtr stroke, float stroke_width) = 0;
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/// \~chinese
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/// @brief 绘制圆角矩形边框
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/// @param rect 矩形
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/// @param radius 圆角半径
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/// @param stroke 线条样式
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/// @param stroke_width 线条宽度
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virtual void DrawRoundedRectangle(Rect const& rect, Vec2 const& radius, StrokeStylePtr stroke,
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float stroke_width) = 0;
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/// \~chinese
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/// @brief 绘制椭圆边框
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/// @param center 圆心
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/// @param radius 椭圆半径
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/// @param stroke 线条样式
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/// @param stroke_width 线条宽度
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virtual void DrawEllipse(Point const& center, Vec2 const& radius, StrokeStylePtr stroke,
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float stroke_width) = 0;
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/// \~chinese
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/// @brief 填充形状
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/// @param shape 形状
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virtual void FillShape(Shape const& shape) = 0;
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/// \~chinese
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/// @brief 填充矩形
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/// @param rect 矩形
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virtual void FillRectangle(Rect const& rect) = 0;
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/// \~chinese
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/// @brief 填充圆角矩形
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/// @param rect 矩形
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/// @param radius 圆角半径
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virtual void FillRoundedRectangle(Rect const& rect, Vec2 const& radius) = 0;
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/// \~chinese
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/// @brief 填充椭圆
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/// @param center 圆心
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/// @param radius 椭圆半径
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virtual void FillEllipse(Point const& center, Vec2 const& radius) = 0;
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/// \~chinese
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/// @brief 创建纹理
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/// @param texture 纹理
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/// @param size 纹理像素大小
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virtual void CreateTexture(Texture& texture, math::Vec2T<uint32_t> size) = 0;
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/// \~chinese
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/// @brief 设置绘制的裁剪区域
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/// @param clip_rect 裁剪矩形
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virtual void PushClipRect(Rect const& clip_rect) = 0;
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/// \~chinese
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/// @brief 取消上一次设置的绘制裁剪区域
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virtual void PopClipRect() = 0;
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/// \~chinese
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/// @brief 设置图层区域
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/// @param layer 图层区域
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virtual void PushLayer(Layer& layer) = 0;
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/// \~chinese
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/// @brief 取消上一次设置的图层区域
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virtual void PopLayer() = 0;
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/// \~chinese
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/// @brief 清空渲染内容
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virtual void Clear() = 0;
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/// \~chinese
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/// @brief 使用纯色清空渲染内容
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/// @param clear_color 清屏颜色
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virtual void Clear(Color const& clear_color) = 0;
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/// \~chinese
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/// @brief 获取渲染区域大小
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virtual Size GetSize() const = 0;
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/// \~chinese
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/// @brief 获取画刷透明度
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virtual float GetBrushOpacity() const;
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/// \~chinese
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/// @brief 获取当前画刷
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virtual BrushPtr GetCurrentBrush() const;
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/// \~chinese
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/// @brief 获取全局二维变换
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virtual const Matrix3x2& GetGlobalTransform() const;
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/// \~chinese
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/// @brief 设置画刷透明度
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virtual void SetBrushOpacity(float opacity);
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/// \~chinese
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/// @brief 设置当前画刷
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virtual void SetCurrentBrush(BrushPtr brush);
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/// \~chinese
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/// @brief 设置抗锯齿模式
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virtual void SetAntialiasMode(bool enabled) = 0;
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/// \~chinese
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/// @brief 设置文字抗锯齿模式
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virtual void SetTextAntialiasMode(TextAntialiasMode mode) = 0;
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/// \~chinese
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/// @brief 检查边界是否在视区内
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virtual bool CheckVisibility(Rect const& bounds, Matrix3x2 const& transform) = 0;
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/// \~chinese
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/// @brief 重设渲染上下文大小
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virtual void Resize(Size const& size) = 0;
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/// \~chinese
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/// @brief 设置上下文的二维变换
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virtual void SetTransform(const Matrix3x2& matrix) = 0;
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/// \~chinese
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/// @brief 设置全局二维变换
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virtual void SetGlobalTransform(const Matrix3x2& matrix);
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/// \~chinese
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/// @brief 设置全局二维变换
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virtual void SetGlobalTransform(const Matrix3x2* matrix);
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public:
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/// \~chinese
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/// @brief 渲染上下文状态
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struct Status
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{
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uint32_t primitives; ///< 渲染图元数量
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Time start; ///< 渲染起始时间
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Duration duration; ///< 渲染时长
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Status();
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};
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/// \~chinese
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/// @brief 启用或禁用状态收集功能
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void SetCollectingStatus(bool enable);
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/// \~chinese
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/// @brief 获取渲染上下文状态
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Status const& GetStatus() const;
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protected:
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RenderContext();
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/// \~chinese
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2020-02-10 17:32:04 +08:00
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/// @brief 增加渲染图元数量
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2020-01-21 10:09:55 +08:00
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void IncreasePrimitivesCount(uint32_t increase = 1) const;
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2020-02-09 18:41:59 +08:00
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protected:
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2020-02-03 14:15:30 +08:00
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bool antialias_;
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bool fast_global_transform_;
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mutable bool collecting_status_;
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float brush_opacity_;
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TextAntialiasMode text_antialias_;
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BrushPtr current_brush_;
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Rect visible_size_;
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Matrix3x2 global_transform_;
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mutable Status status_;
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2020-01-21 10:09:55 +08:00
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};
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/** @} */
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inline RenderContext::Status::Status()
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: primitives(0)
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{
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}
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inline RenderContext::Status const& RenderContext::GetStatus() const
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{
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return status_;
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}
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} // namespace kiwano
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