2018-10-03 22:02:46 +08:00
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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2018-11-08 21:39:26 +08:00
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#pragma once
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#include "scalar.hpp"
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2018-01-30 16:45:38 +08:00
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2018-11-08 00:21:59 +08:00
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namespace easy2d
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{
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2018-11-08 21:39:26 +08:00
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namespace math
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{
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2018-11-08 21:39:26 +08:00
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class Vector2
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{
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public:
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float x;
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float y;
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public:
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Vector2() : x(0.f), y(0.f) {}
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Vector2(
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float x,
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float y
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)
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: x(x)
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, y(y)
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{}
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Vector2(
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const Vector2& other
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)
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: x(other.x)
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, y(other.y)
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{}
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2018-05-10 18:18:02 +08:00
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2018-11-12 20:46:54 +08:00
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inline float Length() const
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{
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return math::Sqrt(x * x + y * y);
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}
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2018-11-12 22:56:47 +08:00
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inline const Vector2 operator + (const Vector2 & other) const
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{
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return Vector2(x + other.x, y + other.y);
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}
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inline const Vector2 operator - (const Vector2 & other) const
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{
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return Vector2(x - other.x, y - other.y);
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}
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inline const Vector2 operator * (float val) const
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{
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return Vector2(x * val, y * val);
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}
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inline const Vector2 operator / (float val) const
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{
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return Vector2(x / val, y / val);
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}
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inline const Vector2 operator - () const
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{
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return Vector2(-x, -y);
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}
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inline bool operator== (const Vector2& other) const
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{
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return (x == other.x) && (y == other.y);
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}
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};
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2018-11-08 00:21:59 +08:00
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}
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}
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