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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #pragma once
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							|  |  |  |  | namespace easy2d | 
					
						
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										 |  |  |  | 	E2D_DECLARE_SMART_PTR(Player); | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	class E2D_API Player | 
					
						
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										 |  |  |  | 		: protected Object | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		using MusicMap = Map<size_t, MusicPtr>; | 
					
						
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										 |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		Player(); | 
					
						
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							|  |  |  |  | 		~Player(); | 
					
						
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							|  |  |  |  | 		// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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							|  |  |  |  | 		bool Load( | 
					
						
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										 |  |  |  | 			Resource const& res			/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		bool Play( | 
					
						
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										 |  |  |  | 			Resource const& res,	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */ | 
					
						
							|  |  |  |  | 			int loop_count = 0		/* <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (-1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Pause( | 
					
						
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										 |  |  |  | 			Resource const& res		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Resume( | 
					
						
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										 |  |  |  | 			Resource const& res		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Stop( | 
					
						
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										 |  |  |  | 			Resource const& res		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>״̬
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							|  |  |  |  | 		bool IsPlaying( | 
					
						
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										 |  |  |  | 			Resource const& res		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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							|  |  |  |  | 		float GetVolume() const; | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void SetVolume( | 
					
						
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										 |  |  |  | 			float volume			/* 1.0 Ϊԭʼ<D4AD><CABC><EFBFBD><EFBFBD> */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void PauseAll(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void ResumeAll(); | 
					
						
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							|  |  |  |  | 		// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void StopAll(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		void ClearCache(); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
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										 |  |  |  | 		float		volume_; | 
					
						
							|  |  |  |  | 		MusicMap	musics_cache_; | 
					
						
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										 |  |  |  | 	}; | 
					
						
							|  |  |  |  | } |