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											2019-03-10 19:44:28 +08:00
										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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							|  |  |  | #pragma once
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										 |  |  | #if defined(E2D_USE_DIRECTX10)
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											2019-03-10 19:44:28 +08:00
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							|  |  |  | #include "helper.hpp"
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							|  |  |  | #include "D2DDeviceResources.h"
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							|  |  |  | #include <d3d10_1.h>
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							|  |  |  | namespace easy2d | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	class E2D_API D3D10DeviceResources | 
					
						
							|  |  |  | 		: public D2DDeviceResources | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	public: | 
					
						
							|  |  |  | 		static HRESULT Create( | 
					
						
							|  |  |  | 			D3D10DeviceResources** device_resources, | 
					
						
							|  |  |  | 			HWND hwnd | 
					
						
							|  |  |  | 		); | 
					
						
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							|  |  |  | 		HRESULT HandleDeviceLost(); | 
					
						
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							|  |  |  | 		void SetLogicalSize( | 
					
						
							|  |  |  | 			Size logical_size | 
					
						
							|  |  |  | 		); | 
					
						
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							|  |  |  | 		void SetDpi( | 
					
						
							|  |  |  | 			float dpi | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 
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							|  |  |  | 		void DiscardResources(); | 
					
						
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							|  |  |  | 		inline ID3D10Device*			GetD3DDevice() const			{ return d3d_device_.Get(); } | 
					
						
							|  |  |  | 		inline ID3D10RenderTargetView*	GetD3DRenderTargetView() const	{ return d3d_rt_view_.Get(); } | 
					
						
							|  |  |  | 		inline ID3D10DepthStencilView*	GetD3DDepthStencilView() const	{ return d3d_ds_view_.Get(); } | 
					
						
							|  |  |  | 		inline IDXGIFactory*			GetDXGIFactory() const			{ return dxgi_factory_.Get(); } | 
					
						
							|  |  |  | 		inline IDXGISwapChain*			GetDXGISwapChain() const		{ return dxgi_swap_chain_.Get(); } | 
					
						
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							|  |  |  | 		inline Size const&				GetLogicalSize() const			{ return logical_size_; } | 
					
						
							|  |  |  | 		inline Size const&				GetOutputSize() const			{ return output_size_; } | 
					
						
							|  |  |  | 		inline float					GetDpi() const					{ return dpi_; } | 
					
						
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							|  |  |  | 	protected: | 
					
						
							|  |  |  | 		D3D10DeviceResources(); | 
					
						
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							|  |  |  | 		virtual ~D3D10DeviceResources(); | 
					
						
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							|  |  |  | 	protected: | 
					
						
							|  |  |  | 		HRESULT CreateDeviceResources(); | 
					
						
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							|  |  |  | 		HRESULT CreateWindowSizeDependentResources(); | 
					
						
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							|  |  |  | 	private: | 
					
						
							|  |  |  | 		HWND	hwnd_; | 
					
						
							|  |  |  | 		float	dpi_; | 
					
						
							|  |  |  | 		Size	logical_size_; | 
					
						
							|  |  |  | 		Size	output_size_; | 
					
						
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							|  |  |  | 		ComPtr<ID3D10Device>			d3d_device_; | 
					
						
							|  |  |  | 		ComPtr<ID3D10RenderTargetView>	d3d_rt_view_; | 
					
						
							|  |  |  | 		ComPtr<ID3D10DepthStencilView>	d3d_ds_view_; | 
					
						
							|  |  |  | 		ComPtr<IDXGISwapChain>			dxgi_swap_chain_; | 
					
						
							|  |  |  | 		ComPtr<IDXGIFactory>			dxgi_factory_; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | #endif // !E2D_USE_DIRECTX10
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