Magic_Game/src/kiwano/2d/Canvas.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/2d/Canvas.h>
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#include <kiwano/core/Logger.h>
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#include <kiwano/render/Renderer.h>
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namespace kiwano
{
Canvas::Canvas()
: cache_expired_(false)
, stroke_width_(1.0f)
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, stroke_style_()
{
}
Canvas::~Canvas()
{
}
void Canvas::BeginDraw()
{
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InitRenderTargetAndBrushs();
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ctx_->BeginDraw();
}
void Canvas::EndDraw()
{
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InitRenderTargetAndBrushs();
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ctx_->EndDraw();
cache_expired_ = true;
}
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void Canvas::OnRender(RenderContext& ctx)
{
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UpdateCache();
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if (texture_cached_ && texture_cached_->IsValid())
{
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PrepareToRender(ctx);
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Rect bitmap_rect(0.f, 0.f, texture_cached_->GetWidth(), texture_cached_->GetHeight());
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ctx.DrawTexture(*texture_cached_, bitmap_rect, bitmap_rect);
}
}
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void Canvas::SetBrush(BrushPtr brush)
{
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InitRenderTargetAndBrushs();
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ctx_->SetCurrentBrush(brush);
}
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float Canvas::GetStrokeWidth() const
{
return stroke_width_;
}
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void Canvas::SetBrushTransform(Transform const& transform)
{
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InitRenderTargetAndBrushs();
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ctx_->SetTransform(transform.ToMatrix());
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}
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void Canvas::SetBrushTransform(Matrix3x2 const & transform)
{
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InitRenderTargetAndBrushs();
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ctx_->SetTransform(transform);
}
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void Canvas::PushLayerArea(LayerArea& area)
{
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InitRenderTargetAndBrushs();
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ctx_->PushLayer(area);
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}
void Canvas::PopLayerArea()
{
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InitRenderTargetAndBrushs();
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ctx_->PopLayer();
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}
void Canvas::PushClipRect(Rect const& clip_rect)
{
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InitRenderTargetAndBrushs();
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ctx_->PushClipRect(clip_rect);
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}
void Canvas::PopClipRect()
{
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InitRenderTargetAndBrushs();
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ctx_->PopClipRect();
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}
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void Canvas::DrawLine(Point const& begin, Point const& end)
{
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InitRenderTargetAndBrushs();
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ctx_->SetCurrentBrush(stroke_brush_);
ctx_->DrawLine(
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begin,
end,
stroke_width_,
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stroke_style_
);
cache_expired_ = true;
}
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void Canvas::DrawCircle(Point const& center, float radius)
{
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InitRenderTargetAndBrushs();
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ctx_->SetCurrentBrush(stroke_brush_);
ctx_->DrawEllipse(
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center,
Vec2(radius, radius),
stroke_width_,
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stroke_style_
);
cache_expired_ = true;
}
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void Canvas::DrawEllipse(Point const& center, Vec2 const& radius)
{
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InitRenderTargetAndBrushs();
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ctx_->SetCurrentBrush(stroke_brush_);
ctx_->DrawEllipse(
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center,
radius,
stroke_width_,
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stroke_style_
);
cache_expired_ = true;
}
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void Canvas::DrawRect(Rect const& rect)
{
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InitRenderTargetAndBrushs();
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ctx_->SetCurrentBrush(stroke_brush_);
ctx_->DrawRectangle(
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rect,
stroke_width_,
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stroke_style_
);
cache_expired_ = true;
}
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void Canvas::DrawRoundedRect(Rect const& rect, Vec2 const& radius)
{
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InitRenderTargetAndBrushs();
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ctx_->SetCurrentBrush(stroke_brush_);
ctx_->DrawRoundedRectangle(
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rect,
radius,
stroke_width_,
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stroke_style_
);
cache_expired_ = true;
}
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void Canvas::FillCircle(Point const& center, float radius)
{
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InitRenderTargetAndBrushs();
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ctx_->SetCurrentBrush(fill_brush_);
ctx_->FillEllipse(
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center,
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Vec2(radius, radius)
);
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cache_expired_ = true;
}
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void Canvas::FillEllipse(Point const& center, Vec2 const& radius)
{
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InitRenderTargetAndBrushs();
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ctx_->SetCurrentBrush(fill_brush_);
ctx_->FillEllipse(
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center,
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radius
);
cache_expired_ = true;
}
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void Canvas::FillRect(Rect const& rect)
{
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InitRenderTargetAndBrushs();
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ctx_->SetCurrentBrush(fill_brush_);
ctx_->FillRectangle(
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rect
);
cache_expired_ = true;
}
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void Canvas::FillRoundedRect(Rect const& rect, Vec2 const& radius)
{
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InitRenderTargetAndBrushs();
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ctx_->SetCurrentBrush(fill_brush_);
ctx_->FillRoundedRectangle(
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rect,
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radius
);
cache_expired_ = true;
}
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void Canvas::DrawTexture(TexturePtr texture, const Rect* src_rect, const Rect* dest_rect)
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{
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if (texture)
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{
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InitRenderTargetAndBrushs();
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ctx_->DrawTexture(*texture, src_rect, dest_rect);
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cache_expired_ = true;
}
}
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void Canvas::DrawTextLayout(String const& text, Point const& point)
{
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if (text.empty())
return;
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TextLayout layout;
layout.SetStyle(text_style_);
layout.SetText(text);
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DrawTextLayout(layout, point);
}
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void Canvas::DrawTextLayout(TextLayout const& layout, Point const& point)
{
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InitRenderTargetAndBrushs();
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ctx_->DrawTextLayout(layout, point);
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}
void Canvas::BeginPath(Point const& begin_pos)
{
geo_sink_.BeginPath(begin_pos);
}
void Canvas::EndPath(bool closed)
{
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geo_sink_.EndPath(closed);
}
void Canvas::AddLine(Point const & point)
{
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geo_sink_.AddLine(point);
}
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void Canvas::AddLines(Vector<Point> const& points)
{
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geo_sink_.AddLines(points);
}
void Canvas::AddBezier(Point const & point1, Point const & point2, Point const & point3)
{
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geo_sink_.AddBezier(point1, point2, point3);
}
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void Canvas::AddArc(Point const & point, Size const & radius, float rotation, bool clockwise, bool is_small)
{
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geo_sink_.AddArc(point, radius, rotation, clockwise, is_small);
}
void Canvas::StrokePath()
{
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InitRenderTargetAndBrushs();
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ctx_->SetCurrentBrush(stroke_brush_);
ctx_->DrawGeometry(
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geo_sink_.GetGeometry(),
stroke_width_,
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stroke_style_
);
cache_expired_ = true;
}
void Canvas::FillPath()
{
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InitRenderTargetAndBrushs();
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ctx_->SetCurrentBrush(fill_brush_);
ctx_->FillGeometry(
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geo_sink_.GetGeometry()
);
cache_expired_ = true;
}
void Canvas::Clear()
{
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InitRenderTargetAndBrushs();
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ctx_->Clear();
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cache_expired_ = true;
}
void Canvas::Clear(Color const& clear_color)
{
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InitRenderTargetAndBrushs();
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ctx_->Clear(clear_color);
cache_expired_ = true;
}
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TexturePtr Canvas::ExportToTexture() const
{
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UpdateCache();
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return texture_cached_;
}
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void Canvas::InitRenderTargetAndBrushs()
{
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if (!ctx_)
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{
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Renderer::Instance().CreateTextureRenderTarget(ctx_);
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}
if (!stroke_brush_)
{
stroke_brush_ = new Brush;
stroke_brush_->SetColor(Color::White);
}
if (!fill_brush_)
{
fill_brush_ = new Brush;
fill_brush_->SetColor(Color::White);
}
}
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void Canvas::UpdateCache() const
{
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if (cache_expired_ && ctx_)
{
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if (!texture_cached_)
{
texture_cached_ = new Texture;
}
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if (ctx_->GetOutput(*texture_cached_))
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{
cache_expired_ = false;
}
}
}
}