Magic_Game/src/kiwano/2d/GifSprite.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/2d/GifSprite.h>
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#include <kiwano/render/TextureCache.h>
#include <kiwano/render/Renderer.h>
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namespace kiwano
{
GifSprite::GifSprite()
: animating_(false)
, next_index_(0)
, total_loop_count_(1)
, loop_count_(0)
{
}
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bool GifSprite::Load(String const& file_path)
{
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GifImagePtr image = TextureCache::Instance().AddOrGetGifImage(file_path);
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return Load(image);
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}
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bool GifSprite::Load(Resource const& res)
{
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GifImagePtr image = TextureCache::Instance().AddOrGetGifImage(res);
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return Load(image);
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}
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bool GifSprite::Load(GifImagePtr gif)
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{
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if (gif && gif->IsValid())
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{
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gif_ = gif;
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next_index_ = 0;
loop_count_ = 0;
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frame_.disposal_type = GifImage::DisposalType::None;
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SetSize(Size{ static_cast<float>(gif_->GetWidthInPixels()), static_cast<float>(gif_->GetHeightInPixels()) });
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if (!frame_rt_)
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{
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Renderer::Instance().CreateTextureRenderTarget(frame_rt_);
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}
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if (gif_->GetFramesCount() > 0)
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{
ComposeNextFrame();
}
return true;
}
return false;
}
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void GifSprite::OnRender(RenderContext& ctx)
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{
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if (frame_to_render_ && CheckVisibility(ctx))
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{
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PrepareToRender(ctx);
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ctx.DrawTexture(*frame_to_render_, &frame_.rect, nullptr);
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}
}
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void GifSprite::Update(Duration dt)
{
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Actor::Update(dt);
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if (gif_ && gif_->IsValid() && animating_)
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{
frame_elapsed_ += dt;
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if (frame_.delay <= frame_elapsed_)
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{
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frame_.delay -= frame_elapsed_;
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frame_elapsed_ = 0;
ComposeNextFrame();
}
}
}
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void GifSprite::SetGifImage(GifImagePtr gif)
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{
gif_ = gif;
RestartAnimation();
}
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void GifSprite::RestartAnimation()
{
animating_ = true;
next_index_ = 0;
loop_count_ = 0;
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frame_.disposal_type = GifImage::DisposalType::None;
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}
void GifSprite::ComposeNextFrame()
{
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KGE_ASSERT(frame_rt_);
KGE_ASSERT(gif_);
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if (frame_rt_->IsValid())
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{
do
{
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DisposeCurrentFrame();
OverlayNextFrame();
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} while (frame_.delay.IsZero() && !IsLastFrame());
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animating_ = (!EndOfAnimation() && gif_->GetFramesCount() > 1);
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}
}
void GifSprite::DisposeCurrentFrame()
{
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switch (frame_.disposal_type)
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{
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case GifImage::DisposalType::Unknown:
case GifImage::DisposalType::None:
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break;
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case GifImage::DisposalType::Background:
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ClearCurrentFrameArea();
break;
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case GifImage::DisposalType::Previous:
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RestoreSavedFrame();
break;
}
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}
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void GifSprite::OverlayNextFrame()
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{
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KGE_ASSERT(frame_rt_);
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KGE_ASSERT(gif_ && gif_->IsValid());
frame_ = gif_->GetFrame(next_index_);
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if (frame_.disposal_type == GifImage::DisposalType::Previous)
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{
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SaveComposedFrame();
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}
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if (frame_rt_->IsValid())
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{
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frame_rt_->BeginDraw();
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if (next_index_ == 0)
{
loop_count_++;
}
if (frame_.texture)
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{
frame_rt_->DrawTexture(*frame_.texture, nullptr, &frame_.rect);
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}
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frame_rt_->EndDraw();
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if (!frame_to_render_)
{
frame_to_render_ = new Texture;
}
if (frame_rt_->GetOutput(*frame_to_render_))
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{
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next_index_ = (++next_index_) % gif_->GetFramesCount();
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}
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}
if (IsLastFrame() && loop_cb_)
{
loop_cb_(loop_count_ - 1);
}
if (EndOfAnimation() && done_cb_)
{
done_cb_();
}
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}
void GifSprite::SaveComposedFrame()
{
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KGE_ASSERT(frame_rt_);
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TexturePtr frame_to_be_saved = new Texture;
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if (frame_rt_->GetOutput(*frame_to_be_saved))
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{
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if (!saved_frame_)
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{
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saved_frame_ = new Texture;
frame_rt_->CreateTexture(*saved_frame_, frame_to_be_saved->GetSizeInPixels(), frame_to_be_saved->GetPixelFormat());
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}
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saved_frame_->CopyFrom(frame_to_be_saved);
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}
}
void GifSprite::RestoreSavedFrame()
{
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KGE_ASSERT(frame_rt_);
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if (saved_frame_)
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{
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TexturePtr frame_to_copy_to = new Texture;
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if (frame_rt_->GetOutput(*frame_to_copy_to))
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{
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frame_to_copy_to->CopyFrom(saved_frame_);
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}
}
}
void GifSprite::ClearCurrentFrameArea()
{
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KGE_ASSERT(frame_rt_);
frame_rt_->BeginDraw();
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frame_rt_->PushClipRect(frame_.rect);
frame_rt_->Clear();
frame_rt_->PopClipRect();
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return frame_rt_->EndDraw();
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}
}